Best Decidueye Raid Counters

Raid Battles

Find the best counters for defeating Decidueye in Pokémon GO. Here are the top 100 Decidueye counters, including moves, DPS, TDO, faints, and time to win.

Decidueye CP range from Raids

Decidueye can be caught with the following Combat Power after being defeated in Raids:

  • From 1511 CP to 1585 CP, with no weather boost
  • From 1889 CP to 1982 CP with Sunny and Fog weather boost

Decidueye weaknesses

Decidueye type chart

When fighting Decidueye, keep in mind the that Grass and Ghost-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Decidueye takes increased damage from:Decidueye takes increased damage from:
+60.0%
  • Dark
  • Fire
  • Flying
  • Ghost
  • Ice
Decidueye takes reduced damage from:Decidueye takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water
-60.9%
  • Fighting
  • Normal

Best move-types and best weather for defeating Decidueye

Move-typeUsage (%)Weather
Fire153.3%
  • sunnySunny
Flying96.7%
  • windyWindy
Ghost56.7%
  • fogFog
Dark56.7%
  • fogFog
Psychic20.0%
  • windyWindy
Ice13.3%
  • snowSnow
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Decidueye in Raid Battles. Whether you're looking for the best counters to take Decidueye down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Decidueye counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.