Pangoro's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.01 | 198.8 | 23.4 |
2. | ![]() | ![]() | 12.46 | 190.4 | 22.5 |
3. | ![]() | ![]() | 12.29 | 187.8 | 22.1 |
4. | ![]() | ![]() | 12.11 | 185.1 | 21.8 |
5. | ![]() | ![]() | 12.11 | 185.0 | 21.8 |
6. | ![]() | ![]() | 11.88 | 181.5 | 21.4 |
7. | ![]() | ![]() | 11.78 | 180.0 | 21.2 |
8. | ![]() | ![]() | 11.75 | 179.5 | 21.2 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.01 | 198.8 | 23.4 |
2. | ![]() | ![]() | 12.46 | 190.4 | 22.5 |
3. | ![]() | ![]() | 12.29 | 187.8 | 22.1 |
4. | ![]() | ![]() | 12.11 | 185.1 | 21.8 |
5. | ![]() | ![]() | 12.11 | 185.0 | 21.8 |
6. | ![]() | ![]() | 11.88 | 181.5 | 21.4 |
7. | ![]() | ![]() | 11.78 | 180.0 | 21.2 |
8. | ![]() | ![]() | 11.75 | 179.5 | 21.2 |
Pangoro has access to 4 Fast Attacks (Low Kick, Karate Chop, Bullet Punch, and Snarl), which cover Fighting, Steel, and Dark-type attacks. When using Low Kick, Karate Chop, and Snarl you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 5 |
---|---|
Energy | 5 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.2s - 0.5s |
Damage | 4 |
---|---|
Energy | 5 |
Damage | 10 |
---|---|
Energy | 13 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 1.0s |
Damage | 5 |
---|---|
Energy | 9 |
Damage | 10 |
---|---|
Energy | 11 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.4s - 1.0s |
Damage | 6 |
---|---|
Energy | 7 |
Damage | 11 |
---|---|
Energy | 13 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 0.9s |
Damage | 5 |
---|---|
Energy | 13 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
10 | 10.00 | 11 | 11.00 | 1.0s | 6 | 7 | - | |||
10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 9 | - | |||
5 | 10.00 | 5 | 10.00 | 0.5s | 4 | 5 | - | |||
11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Pangoro has access to 4 Charge Attacks (Night Slash, Rock Slide, Iron Head, and Close Combat), which cover Dark, Rock, Steel, and Fighting-type attacks. When using Night Slash and Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 45 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.1s - 1.8s |
Damage | 50 |
---|---|
Energy | 35 |
Night Slash has a 12.5% chance to:
Damage | 75 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.3s - 2.4s |
Damage | 65 |
---|---|
Energy | 45 |
Damage | 60 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.4s - 1.8s |
Damage | 70 |
---|---|
Energy | 50 |
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.2s - 2.5s |
Damage | 100 |
---|---|
Energy | 45 |
Close Combat has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
60 | 30.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 45 | 22.50 | 33 | - | 2.0s | 50 | 35 | - |
75 | 30.00 | 50 | - | 2.5s | 65 | 45 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Night Slash has a 12.5% chance to:
Close Combat has a 100.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |