- 160.0%
Normal
Rock
Steel
Ice
Dark
- 62.5%

Poison
Bug
Psychic
Fairy
- 39.1%
Ghost
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.2s - 0.5s |
| Schade | 5 |
|---|---|
| Energie | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 11.79 | 203.7 | 10.30 | ||
| 2. | 11.29 | 195.1 | 9.87 | ||
| 3. | 11.07 | 191.3 | 9.68 | ||
| 4. | 11.01 | 190.3 | 9.63 | ||
| 5. | 10.90 | 188.3 | 9.53 | ||
| 6. | 10.70 | 185.0 | 9.36 | ||
| 7. | 10.62 | 183.5 | 9.28 | ||
| 8. | 10.57 | 182.7 | 9.24 |
Pangoro heeft toegang tot 4 Snelle aanvallen (Low Kick, Karate Chop, Bullet Punch en Snarl), die Fighting, Steel en Dark-type aanvallen dekken. Wanneer je Low Kick, Karate Chop en Snarl gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 5 |
|---|---|
| Energie | 5 |
| Weerboost |
|
| Duur | 0.5s |
| Schadevenster | 0.2s - 0.5s |
| Schade | 5 |
|---|---|
| Energie | 8 |
| Schade | 10 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 5 |
|---|---|
| Energie | 9 |
| Schade | 10 |
|---|---|
| Energie | 11 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 7 |
|---|---|
| Energie | 7 |
| Schade | 11 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 0.9s |
| Schade | 5 |
|---|---|
| Energie | 13 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 9 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 5 | 8 | - | |||
| 11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Pangoro heeft toegang tot 4 Charged aanvallen (Night Slash, Rock Slide, Iron Head en Close Combat), die Dark, Rock, Steel en Fighting-type aanvallen dekken. Wanneer je Night Slash en Close Combat gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 45 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.1s - 1.8s |
| Schade | 50 |
|---|---|
| Energie | 35 |
Night Slash has a 12.5% chance to:
| Schade | 75 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.3s - 2.4s |
| Schade | 75 |
|---|---|
| Energie | 45 |
| Schade | 60 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.2s - 2.5s |
| Schade | 100 |
|---|---|
| Energie | 45 |
Close Combat has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 60 | 30.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 45 | 22.50 | 33 | - | 2.0s | 50 | 35 | - |
| 75 | 30.00 | 50 | - | 2.5s | 75 | 45 | - | |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Night Slash has a 12.5% chance to:
Close Combat has a 100.0% chance to:
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |