Top Spewpa (Sun Pattern) Counters in Pokémon GO Raids

Raid Battles

Spewpa (Sun Pattern) CP range from Raids

Spewpa (Sun Pattern) can be caught with the following Combat Power after being defeated in Raids:

  • From 241 CP to 274 CP, with no weather boost
  • From 302 CP to 342 CP with Rain weather boost

Spewpa (Sun Pattern) weaknesses

Spewpa (Sun Pattern) type chart

When fighting Spewpa (Sun Pattern), keep in mind the that Bug-type Pokémon are weak to Fire, Flying, and Rock-type moves. They take reduced damage from Fighting, Grass, and Ground-type moves.

Spewpa (Sun Pattern) takes increased damage from:Spewpa (Sun Pattern) takes increased damage from:
+60.0%
  • Fire
  • Flying
  • Rock
Spewpa (Sun Pattern) takes reduced damage from:Spewpa (Sun Pattern) takes reduced damage from:
-37.5%
  • Fighting
  • Grass
  • Ground

Best move-types and best weather for defeating Spewpa (Sun Pattern)

Move-typeUsage (%)Weather
Fire182.0%
  • sunnySunny
Flying92.0%
  • windyWindy
Rock80.0%
  • partlyCloudyPartly Cloudy
Psychic14.0%
  • windyWindy
Dragon10.0%
  • windyWindy
Steel8.0%
  • snowSnow
Ice4.0%
  • snowSnow
Fairy2.0%
  • cloudyCloudy
Electric2.0%
  • rainRain
Ghost2.0%
  • fogFog
Bug2.0%
  • rainRain
Normal2.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Spewpa (Sun Pattern) in Raid Battles. Whether you're looking for the best counters to take Spewpa (Sun Pattern) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Spewpa (Sun Pattern) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.