- Overview
- Counters
- CP & IV
- PvP
- Moves
Shadow Chesnaught learns 3 Fast Attacks (Low Kick, Vine Whip, and Smack Down), covering Fighting, Grass, and Rock-type damage. Low Kick and Vine Whip get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 10.00 | 5 | 10.00 | 0.5s | 6 | 8 | - | |||
| 13 | 13.00 | 7 | 7.00 | 1.0s | 11 | 8 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 5 | 8 | - | |||
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Shadow Chesnaught learns 7 Charged Attacks (Thunder Punch, Solar Beam, Gyro Ball, Energy Ball, Frenzy Plant, Superpower, and Frustration), covering Electric, Grass, Steel, Fighting, and Normal-type damage. Solar Beam, Energy Ball, Frenzy Plant, and Superpower get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 90 | 22.50 | 50 | 1.80 | 4.0s | 80 | 45 | - |
| 100 | 40.00 | 50 | 2.00 | 2.5s | 100 | 45 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 85 | 24.29 | 50 | 1.70 | 3.5s | 80 | 50 | - | |
| 180 | 36.00 | 100 | 1.80 | 5.0s | 150 | 80 | - | |
| 85 | 28.33 | 50 | 1.70 | 3.0s | 85 | 40 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Energy Ball has a 10.0% chance to:
Superpower has a 100.0% chance to:
| 1. | 15.28 | 17.04 | 358.8 | ||
| 2. | 14.47 | 16.13 | 339.7 | ||
| 3. | 13.60 | 15.17 | 319.4 | ||
| 4. | 13.19 | 14.71 | 309.8 | ||
| 5. | 12.88 | 14.37 | 302.5 | ||
| 6. | 12.73 | 14.19 | 298.9 | ||
| 7. | 12.13 | 13.53 | 284.8 | ||
| 8. | 11.73 | 13.09 | 275.6 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.