Charizard Great, Ultra & Master League PvP Guide

See where Charizard shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Charizard takes increased damage from:Charizard takes increased damage from:
+156.0%
  • RockRock
+60.0%
  • ElectricElectric
  • WaterWater
Charizard takes reduced damage from:Charizard takes reduced damage from:
-37.5%
  • FairyFairy
  • FightingFighting
  • FireFire
  • GroundGround
  • SteelSteel
-60.9%
  • BugBug
  • GrassGrass

Charizard in Great League

Great League League icon

Charizard is ranked 432 out of 1143 Pokémon eligible for the Great League. Charizard's best Great League moves are Ember, Blast Burn, and Air Cutter. Charizard's best IVs for the Great League are 0/15/13, available at level 19.5 and 1500 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 13STA
Level 19.5

CP

1500 CP

ATK

131 ATK

DEF

110 DEF

HP

117 HP

Best Moveset

Fast MoveFireEmber *Fast Charge
Charged Move 1FireBlast Burn *General
Charged Move 2FlyingAir Cutter GeneralBoost
Special effectsSpecial

Air Cutter has a 30.0% chance to:

  • Increase User's Attack by 25.0%

Compare All Charizard PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DragonDragon Breath *MultipurposeFireFlamethrower *General7s (14)108
DragonDragon Breath *MultipurposeDragonDragon Claw Spam / Bait7s (13)87
DragonDragon Breath *MultipurposeFireFire Blast Nuke10s (20)163
DragonDragon Breath *MultipurposeFlyingAir Cutter GeneralBoost
Special effectsSpecial

Air Cutter has a 30.0% chance to:

  • Increase User's Attack by 25.0%
5s (9)60
DragonDragon Breath *MultipurposeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
7s (14)137
DragonDragon Breath *MultipurposeFireBlast Burn *General7s (13)119
FireEmber *Fast ChargeFireFlamethrower *General7s (7)93
FireEmber *Fast ChargeDragonDragon Claw Spam / Bait6s (6)73
FireEmber *Fast ChargeFireFire Blast Nuke9s (9)141
FireEmber *Fast ChargeFlyingAir Cutter GeneralBoost
Special effectsSpecial

Air Cutter has a 30.0% chance to:

  • Increase User's Attack by 25.0%
4s (4)50
1 of 3

Charizard PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DragonDragon Breath *Multipurpose3.004.00341s
FireEmber *Fast Charge2.004.50491s
FlyingWing Attack *Fast Charge2.504.00581s
FlyingAir Slash General3.003.00992s
FireFire Spin Heavy Damage3.673.3311102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charizard PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3613055
FireBlast Burn *General2.2011050
FireFire Blast Nuke1.7514080
FireFlamethrower *General1.649055
DragonDragon Claw Spam / Bait1.608050
FlyingAir Cutter GeneralBoost
Special effectsSpecial

Air Cutter has a 30.0% chance to:

  • Increase User's Attack by 25.0%
1.294535

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Charizard PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Charizard PvP Guide: Great, Ultra & Master League | Pokémon GO