Best Deerling Raid Counters

Raid Battles

Find the best counters for defeating Deerling in Pokémon GO. Here are the top 100 Deerling counters, including moves, DPS, TDO, faints, and time to win.

Deerling CP range from Raids

Deerling can be caught with the following Combat Power after being defeated in Raids:

  • From 601 CP to 648 CP, with no weather boost
  • From 751 CP to 810 CP with Partly Cloudy and Sunny weather boost

Deerling weaknesses

Deerling type chart

When fighting Deerling, keep in mind the that Normal and Grass-type Pokémon are weak to Bug, Fighting, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, Water, and Ghost-type moves.

Deerling takes increased damage from:Deerling takes increased damage from:
+60.0%
  • Bug
  • Fighting
  • Fire
  • Flying
  • Ice
  • Poison
Deerling takes reduced damage from:Deerling takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water
-60.9%
  • Ghost

Best move-types and best weather for defeating Deerling

Move-typeUsage (%)Weather
Fire136.7%
  • sunnySunny
Fighting96.7%
  • cloudyCloudy
Flying90.0%
  • windyWindy
Poison23.3%
  • cloudyCloudy
Ice16.7%
  • snowSnow
Bug13.3%
  • rainRain
Psychic10.0%
  • windyWindy
Dragon6.7%
  • windyWindy
Dark3.3%
  • fogFog
Fairy3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Deerling in Raid Battles. Whether you're looking for the best counters to take Deerling down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Deerling counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.