Best Swadloon Raid Counters

Raid Battles

Find the best counters for defeating Swadloon in Pokémon GO. This page shows the top 50 Swadloon raid counters, including moves, DPS, TDO, faints, and time to win.

Swadloon CP range from Raids

Swadloon can be caught with the following Combat Power after being defeated in Raids:

  • From 730 CP to 783 CP, with no weather boost
  • From 913 CP to 979 CP with Rain and Sunny weather boost

Swadloon weaknesses

Swadloon type chart

When fighting Swadloon, keep in mind the that Bug and Grass-type Pokémon are weak to Fire, Flying, Bug, Ice, Poison, and Rock-type moves. They take reduced damage from Electric, Fighting, Water, Grass, and Ground-type moves.

Swadloon takes increased damage from:Swadloon takes increased damage from:
+156.0%
  • FireFire
  • FlyingFlying
+60.0%
  • BugBug
  • IceIce
  • PoisonPoison
  • RockRock
Swadloon takes reduced damage from:Swadloon takes reduced damage from:
-37.5%
  • ElectricElectric
  • FightingFighting
  • WaterWater
-60.9%
  • GrassGrass
  • GroundGround

Best move-types and best weather for defeating Swadloon

Move-typeUsage (%)Weather
Fire248.0%
  • sunnySunny
Flying136.0%
  • windyWindy
Fairy4.0%
  • cloudyCloudy
Bug4.0%
  • rainRain
Psychic4.0%
  • windyWindy
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Swadloon in Raid Battles. Whether you're looking for the best counters to take Swadloon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Swadloon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.