Shadow Dusknoir best moveset in Pokémon GO

Moves

Shadow Dusknoir's best moveset in Pokémon GO is Hex and Shadow Ball, with 14.34 damage per second, and it can deal 318.9 damage before Shadow Dusknoir faints. This is true when battling in neutral weather. You need an Elite Charge TM to get Shadow Ball.

Best moves for Shadow Dusknoir are:
DPS14.34
TDO318.93
Score31.1
Boosted by
  • fog

All Shadow Dusknoir movesets ranked

Here is a complete list of Shadow Dusknoir movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.GhostHex GhostShadow Ball *14.34318.931.1
      2.GhostAstonish GhostShadow Ball *13.82307.430.0
      3.GhostHex GhostPoltergeist 12.59280.227.4
      4.GhostHex PsychicPsychic 12.03267.526.1
      5.GhostAstonish GhostPoltergeist 11.99266.726.0
      6.GhostAstonish PsychicPsychic 11.54256.825.1
      7.GhostHex GhostOminous Wind 11.09246.724.1
      8.GhostHex DarkDark Pulse 10.77239.523.4
      9.GhostAstonish GhostOminous Wind 10.68237.723.2
      10.GhostAstonish DarkDark Pulse 10.33229.722.4
      11.GhostHex NormalFrustration 5.01111.410.9
      12.GhostAstonish NormalFrustration 4.70104.510.2

      Shadow Dusknoir fast moves guide

      Moves

      Moves

      GhostAstonish8Damage14Energy
      Toggle more information for move: Astonish
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Dark
      • 39.1%
        • Normal
      Gym and Raid Battles
      Damage8
      Energy14
      Weather boost
      • fogFog
      Duration1.1s
      Damage window0.7s - 1.1s
      Trainer Battles
      Damage9
      Energy10

      Effects
      Astonish has no special effects.
      See Astonish details page ↗
      GhostHex10Damage16Energy
      Toggle more information for move: Hex
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Dark
      • 39.1%
        • Normal
      Gym and Raid Battles
      Damage10
      Energy16
      Weather boost
      • fogFog
      Duration1.2s
      Damage window1.0s - 1.2s
      Trainer Battles
      Damage6
      Energy12

      Effects
      Hex has no special effects.
      See Hex details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      87.271412.731.1s9103.003.332s
      108.331613.331.2s6122.004.002s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Shadow Dusknoir's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0

      Shadow Dusknoir charge moves guide

      Moves

      Shadow Dusknoir has access to 6 Charge moves (Dark Pulse, Ominous Wind, Shadow Ball, Psychic, Frustration, and Poltergeist), which cover Dark, Ghost, Psychic, and Normal-type attacks. When using Ominous Wind, Shadow Ball, and Poltergeist you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      DarkDark Pulse80Damage50Energy
      Toggle more information for move: Dark Pulse
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • fogFog
      Duration3.0s
      Damage window1.4s - 2.3s
      Trainer Battles
      Damage80
      Energy50

      Effects
      Dark Pulse has no special effects.
      See Dark Pulse details page ↗
      GhostOminous Wind50Damage33Energy
      Toggle more information for move: Ominous Wind
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Dark
      • 39.1%
        • Normal
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • fogFog
      Duration2.3s
      Damage window1.9s - 2.1s
      Trainer Battles
      Damage45
      Energy45

      Effects
      Special effectsSpecial

      Ominous Wind has a 10.0% chance to:

      • Increase User's Attack by 25.0%
      • Increase User's Defense by 25.0%
      See Ominous Wind details page ↗
      GhostShadow Ball *100Damage50Energy
      Toggle more information for move: Shadow Ball
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Dark
      • 39.1%
        • Normal
      Gym and Raid Battles
      Damage100
      Energy50
      Weather boost
      • fogFog
      Duration3.0s
      Damage window2.4s - 2.8s
      Trainer Battles
      Damage100
      Energy55

      Effects
      Shadow Ball has no special effects.
      See Shadow Ball details page ↗
      PsychicPsychic90Damage50Energy
      Toggle more information for move: Psychic
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Poison
      • 62.5%
        • Steel
        • Psychic
      • 39.1%
        • Dark
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • windyWindy
      Duration2.8s
      Damage window1.3s - 2.6s
      Trainer Battles
      Damage75
      Energy55

      Effects
      Special effectsSpecial

      Psychic has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Psychic details page ↗
      NormalFrustration10Damage33Energy
      Toggle more information for move: Frustration
      Type effectiveness chart
      • 62.5%
        • Rock
        • Steel
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage10
      Energy33
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.0s
      Damage window1.0s - 1.8s
      Trainer Battles
      Damage10
      Energy70

      Effects
      Frustration has no special effects.
      See Frustration details page ↗
      GhostPoltergeist140Damage100Energy
      Toggle more information for move: Poltergeist
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Dark
      • 39.1%
        • Normal
      Gym and Raid Battles
      Damage140
      Energy100
      Weather boost
      • fogFog
      Duration3.6s
      Damage window2.8s - 3.0s
      Trainer Battles
      Damage150
      Energy75

      Effects
      Poltergeist has no special effects.
      See Poltergeist details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      8026.67501.603.0s80501.60
      105.00330.142.0s10700.14
      Special effectsSpecial

      Ominous Wind has a 10.0% chance to:

      • Increase User's Attack by 25.0%
      • Increase User's Defense by 25.0%
      5021.74331.002.3s45451.00
      14038.891002.003.6s150752.00
      Special effectsSpecial

      Psychic has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      9032.14501.362.8s75551.36
      10033.33501.823.0s100551.82

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Ominous Wind has a 10.0% chance to:

      • Increase User's Attack by 25.0%
      • Increase User's Defense by 25.0%
      Special effectsSpecial

      Psychic has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%

      Shadow Dusknoir's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0
      Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0