- Overview
- Counters
- CP & IV
- PvP
- Moves
Shadow Dusknoir learns 2 Fast Attacks (Astonish and Hex), covering Ghost-type damage. Astonish and Hex get STAB, the same-type attack bonus, for ×1.2 damage.
Shadow Dusknoir learns 8 Charged Attacks (Dark Pulse, Shadow Punch, Ominous Wind, Shadow Ball, Psychic, Dynamic Punch, Frustration, and Poltergeist), covering Dark, Ghost, Psychic, Fighting, and Normal-type damage. Shadow Punch, Ominous Wind, Shadow Ball, and Poltergeist get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 80 | 26.67 | 50 | 1.60 | 3.0s | 80 | 45 | - | |
| 85 | 34.00 | 50 | 1.70 | 2.5s | 90 | 45 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 55 | 22.00 | 33 | 1.67 | 2.5s | 45 | 45 | - |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 75 | - | |
| 95 | 31.67 | 50 | 1.90 | 3.0s | 75 | 55 | - |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 35 | 23.33 | 33 | 1.06 | 1.5s | 55 | 35 | - | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Ominous Wind has a 10.0% chance to:
Psychic has a 10.0% chance to:
| 1. | 11.17 | 12.79 | 215.8 | ||
| 2. | 10.85 | 12.42 | 209.5 | ||
| 3. | 9.73 | 11.14 | 187.9 | ||
| 4. | 9.44 | 10.82 | 182.5 | ||
| 5. | 9.44 | 10.82 | 182.5 | ||
| 6. | 9.30 | 10.66 | 179.8 | ||
| 7. | 9.12 | 10.45 | 176.3 | ||
| 8. | 9.09 | 10.42 | 175.7 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.