Top Shadow Shieldon Counters in Pokémon GO Raids

Raid Battles

Shadow Shieldon CP range from Raids

Shadow Shieldon can be caught with the following Combat Power after being defeated in Raids:

  • From 431 CP to 509 CP, with no weather boost
  • From 539 CP to 636 CP with Partly Cloudy and Snow weather boost

Shadow Shieldon weaknesses

Shadow Shieldon type chart

When fighting Shadow Shieldon, keep in mind the that Rock and Steel-type Pokémon are weak to Fighting, Ground, and Water-type moves. They take reduced damage from Bug, Dragon, Fairy, Ice, Psychic, Rock, Flying, Normal, and Poison-type moves.

Shadow Shieldon takes increased damage from:Shadow Shieldon takes increased damage from:
+156.0%
  • Fighting
  • Ground
+60.0%
  • Water
Shadow Shieldon takes reduced damage from:Shadow Shieldon takes reduced damage from:
-37.5%
  • Bug
  • Dragon
  • Fairy
  • Ice
  • Psychic
  • Rock
-60.9%
  • Flying
  • Normal
-75.6%
  • Poison

Best move-types and best weather for defeating Shadow Shieldon

Move-typeUsage (%)Weather
Fighting248.0%
  • cloudyCloudy
Ground138.0%
  • sunnySunny
Psychic4.0%
  • windyWindy
Water4.0%
  • rainRain
Bug4.0%
  • rainRain
Ghost2.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Shieldon in Raid Battles. Whether you're looking for the best counters to take Shadow Shieldon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Shieldon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.