Shadow Turtwig Great, Ultra & Master League PvP Guide

See where Shadow Turtwig shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Turtwig takes increased damage from:Shadow Turtwig takes increased damage from:
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Shadow Turtwig takes reduced damage from:Shadow Turtwig takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater

Shadow Turtwig in Great League

Great League League icon

Shadow Turtwig is ranked 1090 out of 1143 Pokémon eligible for the Great League. Shadow Turtwig's best Great League moves are Tackle, Energy Ball, and Body Slam. Shadow Turtwig's best IVs for the Great League are 15/15/15, available at level 50 and 1342 CP.

Best IVs

  • 15ATK
  • 15DEF
  • 15STA
Level 50

CP

1342 CP

ATK

112 ATK

DEF

105 DEF

HP

135 HP

Best Moveset

Fast MoveNormalTackle General
Charged Move 1GrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
Charged Move 2NormalBody Slam Spam / Bait

Compare All Shadow Turtwig PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GrassRazor Leaf Heavy DamageGrassSeed Bomb Spam / Bait10s (10)69
GrassRazor Leaf Heavy DamageNormalBody Slam Spam / Bait9s (9)60
GrassRazor Leaf Heavy DamageGrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
12s (12)85
GrassRazor Leaf Heavy DamageNormalFrustration Spam / Bait18s (18)85
NormalTackle GeneralGrassSeed Bomb Spam / Bait7s (14)50
NormalTackle GeneralNormalBody Slam Spam / Bait6s (12)43
NormalTackle GeneralGrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
8s (15)63
NormalTackle GeneralNormalFrustration Spam / Bait12s (24)51

Shadow Turtwig PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GrassRazor Leaf Heavy Damage4.502.00941s
NormalTackle General3.003.00331s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Turtwig PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.788045
NormalBody Slam Spam / Bait1.575535
GrassSeed Bomb Spam / Bait1.385540
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Turtwig PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Turtwig PvP Guide: Great, Ultra & Master League | Pokémon GO