Salamence Great, Ultra & Master League PvP Guide

See where Salamence shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Salamence takes increased damage from:Salamence takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • DragonDragon
  • FairyFairy
  • RockRock
Salamence takes reduced damage from:Salamence takes reduced damage from:
-37.5%
  • BugBug
  • FightingFighting
  • FireFire
  • WaterWater
-60.9%
  • GrassGrass
  • GroundGround

Salamence in Great League

Great League League icon

Salamence is ranked 400 out of 1143 Pokémon eligible for the Great League. Salamence's best Great League moves are Dragon Tail, Fly, and Brutal Swing. Salamence's best IVs for the Great League are 0/14/9, available at level 15 and 1500 CP.

Best IVs

  • 0ATK
  • 14DEF
  • 9STA
Level 15

CP

1500 CP

ATK

143 ATK

DEF

94 DEF

HP

116 HP

Best Moveset

Fast MoveDragonDragon Tail Multipurpose
Charged Move 1FlyingFly General
Charged Move 2DarkBrutal Swing Spam / Bait

Compare All Salamence PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite Heavy DamageFireFire Blast Nuke20s (40)272
DarkBite Heavy DamageWaterHydro Pump Nuke19s (38)254
DarkBite Heavy DamageDragonOutrage *General15s (30)225
DarkBite Heavy DamageDarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 20.0% chance to:

  • Decrease Target's Defense by 20.0%
12s (23)147
DarkBite Heavy DamageDragonDraco Meteor NukeSelf-Debuff
Special effectsSpecial

Draco Meteor has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
17s (33)273
DarkBite Heavy DamageFlyingFly General12s (23)167
DarkBite Heavy DamageDarkBrutal Swing Spam / Bait9s (18)115
FireFire Fang MultipurposeFireFire Blast Nuke14s (14)205
FireFire Fang MultipurposeWaterHydro Pump Nuke13s (13)191
FireFire Fang MultipurposeDragonOutrage *General10s (10)175
1 of 3

Salamence PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DarkBite Heavy Damage4.002.00421s
FireFire Fang Multipurpose4.003.00861s
DragonDragon Tail Multipurpose3.004.009122s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Salamence PvP Charged Moves

Name
DPE 🔽
PWR
ENG
DragonDraco Meteor NukeSelf-Debuff
Special effectsSpecial

Draco Meteor has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3115065
DragonOutrage *General1.8311060
FlyingFly General1.788045
FireFire Blast Nuke1.7514080
WaterHydro Pump Nuke1.7313075
DarkBrutal Swing Spam / Bait1.575535
DarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 20.0% chance to:

  • Decrease Target's Defense by 20.0%
1.567045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Salamence PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Salamence PvP Guide: Great, Ultra & Master League | Pokémon GO