Top Vigoroth Counters in Pokémon GO Raids

Raid Battles

Vigoroth CP range from Raids

Vigoroth can be caught with the following Combat Power after being defeated in Raids:

  • From 1061 CP to 1124 CP, with no weather boost
  • From 1327 CP to 1405 CP with Partly Cloudy weather boost

Vigoroth weaknesses

Vigoroth type chart

When fighting Vigoroth, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Vigoroth takes increased damage from:Vigoroth takes increased damage from:
+60.0%
  • Fighting
Vigoroth takes reduced damage from:Vigoroth takes reduced damage from:
-60.9%
  • Ghost

Best move-types and best weather for defeating Vigoroth

Move-typeUsage (%)Weather
Fighting252.0%
  • cloudyCloudy
Dragon38.0%
  • windyWindy
Psychic18.0%
  • windyWindy
Ground18.0%
  • sunnySunny
Steel16.0%
  • snowSnow
Flying12.0%
  • windyWindy
Dark12.0%
  • fogFog
Water12.0%
  • rainRain
Bug8.0%
  • rainRain
Fire4.0%
  • sunnySunny
Electric4.0%
  • rainRain
Ice2.0%
  • snowSnow
Grass2.0%
  • sunnySunny
Fairy2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Vigoroth in Raid Battles. Whether you're looking for the best counters to take Vigoroth down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Vigoroth counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.