Shadow Swampert Great, Ultra & Master League PvP Guide

See where Shadow Swampert shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Swampert takes increased damage from:Shadow Swampert takes increased damage from:
+156.0%
  • GrassGrass
Shadow Swampert takes reduced damage from:Shadow Swampert takes reduced damage from:
-37.5%
  • ElectricElectric
  • FireFire
  • PoisonPoison
  • RockRock
  • SteelSteel

Shadow Swampert in Great League

Great League League icon

Shadow Swampert is ranked 68 out of 1143 Pokémon eligible for the Great League. Shadow Swampert's best Great League moves are Mud Shot, Hydro Cannon, and Earthquake. Shadow Swampert's best IVs for the Great League are 0/15/13, available at level 19 and 1499 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 13STA
Level 19

CP

1499 CP

ATK

121 ATK

DEF

110 DEF

HP

138 HP

Best Moveset

Fast MoveGroundMud Shot Fast Charge
Charged Move 1WaterHydro Cannon *General
Charged Move 2GroundEarthquake Nuke

Compare All Shadow Swampert PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GroundMud Shot Fast ChargePoisonSludge Spam / Bait5s (5)56
GroundMud Shot Fast ChargeGroundEarthquake Nuke8s (8)107
GroundMud Shot Fast ChargePoisonSludge Wave Nuke8s (8)87
GroundMud Shot Fast ChargeWaterSurf General5s (5)69
GroundMud Shot Fast ChargeWaterHydro Cannon *General5s (5)71
GroundMud Shot Fast ChargeWaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
4s (4)38
GroundMud Shot Fast ChargeNormalFrustration Spam / Bait8s (8)31
WaterWater Gun GeneralPoisonSludge Spam / Bait7s (14)83
WaterWater Gun GeneralGroundEarthquake Nuke11s (22)151
WaterWater Gun GeneralPoisonSludge Wave Nuke11s (22)132
1 of 2

Shadow Swampert PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GroundMud Shot Fast Charge1.504.50391s
WaterWater Gun General3.003.00331s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Swampert PvP Charged Moves

Name
DPE 🔽
PWR
ENG
WaterHydro Cannon *General2.008040
GroundEarthquake Nuke1.8512065
PoisonSludge Spam / Bait1.757040
PoisonSludge Wave Nuke1.6911065
WaterSurf General1.677545
WaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
1.003535
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Swampert PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Swampert PvP Guide: Great, Ultra & Master League | Pokémon GO