Shadow Swampert's Fast Attacks Guide

Moves

Moves

Shadow Swampert has access to 2 Fast Attacks (Mud Shot and Water Gun), which cover Ground and Water-type attacks. When using Mud Shot and Water Gun you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GroundMud ShotDamage4Energy6Duration0.5s
Toggle more information for move: Mud Shot
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage4
Energy6
Weather boost
  • sunnySunny
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage4
Energy8

Effects
Mud Shot has no special effects.
See Mud Shot details page ↗
WaterWater GunDamage5Energy5Duration0.5s
Toggle more information for move: Water Gun
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • rainRain
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Water Gun has no special effects.
See Water Gun details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
48.00612.000.5s48-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Shadow Swampert's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

Shadow Swampert's Charge Attacks Guide

Moves

Moves

Shadow Swampert has access to 6 Charge Attacks (Earthquake, Sludge Wave, Surf, Hydro Cannon, Muddy Water, and Frustration), which cover Ground, Poison, Water, and Normal-type attacks. When using Earthquake, Surf, Hydro Cannon, and Muddy Water you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GroundEarthquakeDamage140Energy100Duration3.5s
Toggle more information for move: Earthquake
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage140
Energy100
Weather boost
  • sunnySunny
Duration3.5s
Damage window2.6s - 3.4s
Trainer Battles
Damage110
Energy65

Effects
Earthquake has no special effects.
See Earthquake details page ↗
PoisonSludge WaveDamage105Energy100Duration3.0s
Toggle more information for move: Sludge Wave
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage105
Energy100
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window1.8s - 2.8s
Trainer Battles
Damage110
Energy65

Effects
Sludge Wave has no special effects.
See Sludge Wave details page ↗
WaterSurfDamage60Energy50Duration1.5s
Toggle more information for move: Surf
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage60
Energy50
Weather boost
  • rainRain
Duration1.5s
Damage window1.2s - 1.4s
Trainer Battles
Damage75
Energy45

Effects
Surf has no special effects.
See Surf details page ↗
WaterHydro Cannon *Damage90Energy50Duration2.0s
Toggle more information for move: Hydro Cannon
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • rainRain
Duration2.0s
Damage window0.6s - 1.7s
Trainer Battles
Damage80
Energy40

Effects
Hydro Cannon has no special effects.
See Hydro Cannon details page ↗
WaterMuddy WaterDamage45Energy33Duration2.0s
Toggle more information for move: Muddy Water
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage45
Energy33
Weather boost
  • rainRain
Duration2.0s
Damage window1.0s - 1.7s
Trainer Battles
Damage35
Energy35

Effects
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
See Muddy Water details page ↗
NormalFrustrationDamage10Energy33Duration2.0s
Toggle more information for move: Frustration
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage10
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.0s
Damage window1.0s - 1.8s
Trainer Battles
Damage10
Energy70

Effects
Frustration has no special effects.
See Frustration details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
14040.00100-3.5s11065-
105.0033-2.0s1070-
9045.0050-2.0s8040-
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
4522.5033-2.0s3535-
10535.00100-3.0s11065-
6040.0050-1.5s7545-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%

Shadow Swampert's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0