Best Shadow Porygon2 Raid Counters

Raid Battles

Find the best counters for defeating Shadow Porygon2 in Pokémon GO. This page shows the top 50 Shadow Porygon2 raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Porygon2 CP range from Raids

Shadow Porygon2 can be caught with the following Combat Power after being defeated in Raids:

  • From 1418 CP to 1549 CP, with no weather boost
  • From 1772 CP to 1936 CP with Partly Cloudy weather boost

Shadow Porygon2 weaknesses

Shadow Porygon2 type chart

When fighting Shadow Porygon2, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Shadow Porygon2 takes increased damage from:Shadow Porygon2 takes increased damage from:
+60.0%
  • FightingFighting
Shadow Porygon2 takes reduced damage from:Shadow Porygon2 takes reduced damage from:
-60.9%
  • GhostGhost

Best move-types and best weather for defeating Shadow Porygon2

Move-typeUsage (%)Weather
Fighting256.0%
  • cloudyCloudy
Dragon48.0%
  • windyWindy
Psychic24.0%
  • windyWindy
Steel24.0%
  • snowSnow
Flying8.0%
  • windyWindy
Bug8.0%
  • rainRain
Electric8.0%
  • rainRain
Ground8.0%
  • sunnySunny
Poison4.0%
  • cloudyCloudy
Ice4.0%
  • snowSnow
Dark4.0%
  • fogFog
Normal4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Porygon2 in Raid Battles. Whether you're looking for the best counters to take Shadow Porygon2 down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Porygon2 counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.