Houndour's Fast Attacks Guide

Moves

Moves

Houndour has access to 2 Fast Attacks (Ember and Feint Attack), which cover Fire and Dark-type attacks. When using Ember and Feint Attack you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FireEmberDamage10Energy10Duration1.0s
Toggle more information for move: Ember
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage10
Energy10
Weather boost
  • sunnySunny
Duration1.0s
Damage window0.6s - 0.8s
Trainer Battles
Damage7
Energy6

Effects
Ember has no special effects.
See Ember details page ↗
DarkFeint AttackDamage10Energy9Duration0.9s
Toggle more information for move: Feint Attack
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage10
Energy9
Weather boost
  • fogFog
Duration0.9s
Damage window0.8s - 0.9s
Trainer Battles
Damage6
Energy6

Effects
Feint Attack has no special effects.
See Feint Attack details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001010.001.0s76-
1011.11910.000.9s66-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Houndour's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6

Houndour's Charge Attacks Guide

Moves

Moves

Houndour has access to 3 Charge Attacks (Dark Pulse, Flamethrower, and Crunch), which cover Dark and Fire-type attacks. When using Dark Pulse, Flamethrower, and Crunch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkDark PulseDamage80Energy50Duration3.0s
Toggle more information for move: Dark Pulse
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window1.4s - 2.3s
Trainer Battles
Damage80
Energy50

Effects
Dark Pulse has no special effects.
See Dark Pulse details page ↗
FireFlamethrowerDamage70Energy50Duration2.2s
Toggle more information for move: Flamethrower
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • sunnySunny
Duration2.2s
Damage window1.5s - 1.7s
Trainer Battles
Damage90
Energy55

Effects
Flamethrower has no special effects.
See Flamethrower details page ↗
DarkCrunchDamage70Energy33Duration3.2s
Toggle more information for move: Crunch
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage70
Energy33
Weather boost
  • fogFog
Duration3.2s
Damage window1.3s - 3.0s
Trainer Battles
Damage70
Energy45

Effects
Special effectsSpecial

Crunch has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
See Crunch details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Crunch has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
7021.8833-3.2s7045-
8026.6750-3.0s8050-
7031.8250-2.2s9055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Crunch has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%

Houndour's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0