Shadow Jumpluff

Shadow Jumpluff#189GrassFlying

Shadow Jumpluff is a Grass and Flying-type Pokémon. Shadow Jumpluff is weak to Ice, Fire, Flying, Poison, and Rock-type moves. Shadow Jumpluff has a Max CP of 1850 in Pokémon GO, it is weather boosted by Sunny and Windy weather, and it was originally found in the Johto region. Shiny Shadow Jumpluff is not available in Pokémon GO.

Max CP1850 CP
Attack118 ATK
Defense183 DEF
Stamina181 STA
Weather Boost
  • sunnySunny
  • windyWindy
Catch rewards
10 Candy
500 Stardust
Additional Move Cost
50 Candy
50000 Candy
Buddy distance3 km
Pokedex informationPokédex information
Height0.79 m
Weight3 kg
RegionJohto (Gen 2)
ReleasedYes
Shiny releasedNo
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate12.5%
Base Flee Rate5.0%

Shadow Jumpluff type chart

Takes increased damage
IceIce256.0%
FireFire160.0%
FlyingFlying160.0%
PoisonPoison160.0%
RockRock160.0%
Takes reduced damage
GroundGround24.4%
GrassGrass39.1%
FightingFighting62.5%
WaterWater62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Shadow Jumpluff moves and best movesets

Moves

Shadow Jumpluff's best moveset in Pokémon GO is Fairy Wind and Solar Beam, with 9.55 damage per second, and it can deal 214.3 damage before Shadow Jumpluff faints. This is true when battling in neutral weather.

Best moves for Shadow Jumpluff are:
DPS9.55
TDO214.25
Score20.8
Boosted by
  • cloudy
  • sunny

All Shadow Jumpluff movesets ranked

Here is a complete list of Shadow Jumpluff movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FairyFairy Wind GrassSolar Beam 9.55214.320.8
      2.BugInfestation GrassSolar Beam 9.26207.820.2
      3.GrassBullet Seed GrassSolar Beam 9.17205.820.0
      4.FairyFairy Wind FlyingAcrobatics *8.65194.218.8
      5.BugInfestation FlyingAcrobatics *8.32186.818.1
      6.FairyFairy Wind FairyDazzling Gleam 8.27185.718.0
      7.FairyFairy Wind GrassEnergy Ball 8.27185.518.0
      8.FairyFairy Wind FlyingAerial Ace 8.25185.218.0
      9.GrassBullet Seed FlyingAcrobatics *8.21184.317.9
      10.BugInfestation GrassEnergy Ball 8.10181.817.6
      11.BugInfestation FairyDazzling Gleam 8.10181.817.6
      12.BugInfestation FlyingAerial Ace 8.09181.517.6
      1 of 2

      Fast Moves

      • BugInfestation10Damage14Energy
        Toggle more information for move: Infestation
        Type effectiveness chart
        • 160.0%
          • Grass
          • Psychic
          • Dark
        • 62.5%
          • Fighting
          • Flying
          • Poison
          • Ghost
          • Steel
          • Fire
          • Fairy
        Gym and Raid Battles
        Damage10
        Energy14
        Weather boost
        • rainRainy
        Duration1.1s
        Damage window0.8s - 1.1s
        Trainer Battles
        Damage6
        Energy12

        Effects
        Infestation has no special effects.
        See Infestation details page ↗
      • GrassBullet Seed8Damage14Energy
        Toggle more information for move: Bullet Seed
        Type effectiveness chart
        • 160.0%
          • Ground
          • Rock
          • Water
        • 62.5%
          • Flying
          • Poison
          • Bug
          • Steel
          • Fire
          • Grass
          • Dragon
        Gym and Raid Battles
        Damage8
        Energy14
        Weather boost
        • sunnySunny
        Duration1.1s
        Damage window0.8s - 1.1s
        Trainer Battles
        Damage5
        Energy13

        Effects
        Bullet Seed has no special effects.
        See Bullet Seed details page ↗
      • FairyFairy Wind9Damage13Energy
        Toggle more information for move: Fairy Wind
        Type effectiveness chart
        • 160.0%
          • Fighting
          • Dragon
          • Dark
        • 62.5%
          • Poison
          • Steel
          • Fire
        Gym and Raid Battles
        Damage9
        Energy13
        Weather boost
        • cloudyCloudy
        Duration1.0s
        Damage window0.6s - 1.0s
        Trainer Battles
        Damage3
        Energy9

        Effects
        Fairy Wind has no special effects.
        See Fairy Wind details page ↗

      Charged Moves

      • FlyingAerial Ace55Damage33Energy
        Toggle more information for move: Aerial Ace
        Type effectiveness chart
        • 160.0%
          • Fighting
          • Bug
          • Grass
        • 62.5%
          • Rock
          • Steel
          • Electric
        Gym and Raid Battles
        Damage55
        Energy33
        Weather boost
        • windyWindy
        Duration2.4s
        Damage window1.9s - 2.2s
        Trainer Battles
        Damage55
        Energy40

        Effects
        Aerial Ace has no special effects.
        See Aerial Ace details page ↗
      • FairyDazzling Gleam100Damage50Energy
        Toggle more information for move: Dazzling Gleam
        Type effectiveness chart
        • 160.0%
          • Fighting
          • Dragon
          • Dark
        • 62.5%
          • Poison
          • Steel
          • Fire
        Gym and Raid Battles
        Damage100
        Energy50
        Weather boost
        • cloudyCloudy
        Duration3.5s
        Damage window2.1s - 3.3s
        Trainer Battles
        Damage110
        Energy70

        Effects
        Dazzling Gleam has no special effects.
        See Dazzling Gleam details page ↗
      • GrassSolar Beam180Damage100Energy
        Toggle more information for move: Solar Beam
        Type effectiveness chart
        • 160.0%
          • Ground
          • Rock
          • Water
        • 62.5%
          • Flying
          • Poison
          • Bug
          • Steel
          • Fire
          • Grass
          • Dragon
        Gym and Raid Battles
        Damage180
        Energy100
        Weather boost
        • sunnySunny
        Duration4.9s
        Damage window2.7s - 4.7s
        Trainer Battles
        Damage150
        Energy80

        Effects
        Solar Beam has no special effects.
        See Solar Beam details page ↗
      • GrassEnergy Ball90Damage50Energy
        Toggle more information for move: Energy Ball
        Type effectiveness chart
        • 160.0%
          • Ground
          • Rock
          • Water
        • 62.5%
          • Flying
          • Poison
          • Bug
          • Steel
          • Fire
          • Grass
          • Dragon
        Gym and Raid Battles
        Damage90
        Energy50
        Weather boost
        • sunnySunny
        Duration3.9s
        Damage window3.0s - 3.8s
        Trainer Battles
        Damage90
        Energy55

        Effects
        Special effectsSpecial

        Energy Ball has a 10.0% chance to:

        • Decrease Target's Defense by 20.0%
        See Energy Ball details page ↗
      • NormalFrustration10Damage33Energy
        Toggle more information for move: Frustration
        Type effectiveness chart
        • 62.5%
          • Rock
          • Steel
        • 39.1%
          • Ghost
        Gym and Raid Battles
        Damage10
        Energy33
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration2.0s
        Damage window1.0s - 1.8s
        Trainer Battles
        Damage10
        Energy70

        Effects
        Frustration has no special effects.
        See Frustration details page ↗
      • FlyingAcrobatics *100Damage100Energy
        Toggle more information for move: Acrobatics
        Type effectiveness chart
        • 160.0%
          • Fighting
          • Bug
          • Grass
        • 62.5%
          • Rock
          • Steel
          • Electric
        Gym and Raid Battles
        Damage100
        Energy100
        Weather boost
        • windyWindy
        Duration2.0s
        Damage window0.6s - 1.7s
        Trainer Battles
        Damage110
        Energy60

        Effects
        Acrobatics has no special effects.
        See Acrobatics details page ↗
      Legacy Elite Fast and Charge Moves can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Shadow Jumpluff has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Shadow Jumpluff Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Shadow Jumpluff's Max CP is 1850 at Level 50. Shadow Jumpluff Combat Power values in Pokémon GO Raids, Eggs, and Field Research encounter can be found below.

      Max CPMax CP1850 CP
      Level 50,
      15/15/15 IVs
      Field ResearchResearch657 CP - 701 CP
      Level 15,
      10/10/10 minimum IVs
      Pokémon EggEggs877 CP - 935 CP
      Level 20,
      10/10/10 minimum IVs
      Raid catchRaids831 CP - 935 CP
      Level 20,
      6/6/6 minimum IVs
      Raid catchRaidsWeather boost
      • sunnySunny
      • windyWindy
      1040 CP - 1168 CP
      Weather boosted, Level 25,
      6/6/6 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 👿 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 👿 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Pokémon encountered in Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Shadow Jumpluff Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Shadow Jumpluff Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      123 CP272 CP3121 CP
      4171 CP5220 CP6270 CP
      7319 CP8368 CP9418 CP
      10467 CP11514 CP12561 CP
      13607 CP14654 CP15701 CP
      16748 CP17794 CP18841 CP
      19888 CP20935 CP21981 CP
      221028 CP231075 CP241122 CP
      251168 CP261215 CP271262 CP
      281309 CP291355 CP301402 CP
      311426 CP321449 CP331472 CP
      341496 CP351519 CP361542 CP
      371566 CP381589 CP391613 CP
      401636 CP411657 CP421678 CP
      431699 CP441720 CP451741 CP
      461763 CP471784 CP481806 CP
      491828 CP501850 CP

      Mega Pokémon that boost Shadow Jumpluff

      Photobomb

      A list of Mega Pokémon that boost Shadow Jumpluff's Grass and Flying-type moves, Candy, and Candy XL from catching Shadow Jumpluff.

      Mega VenusaurMega Pokémon iconMega Venusaur
      GrassPoison
      Mega PidgeotMega Pokémon iconMega Pidgeot
      NormalFlying
      Mega PinsirMega Pokémon iconMega Pinsir
      BugFlying
      Mega AerodactylMega Pokémon iconMega Aerodactyl
      RockFlying
      Mega SceptileMega Pokémon iconMega Sceptile
      GrassDragon
      Mega SalamenceMega Pokémon iconMega Salamence
      DragonFlying
      Primal GroudonPrimal Groudon
      GroundFire
      Mega RayquazaMega Pokémon iconMega Rayquaza
      DragonFlying
      Mega AbomasnowMega Pokémon iconMega Abomasnow
      GrassIce
      Pokedex informationMore information

      Mega and Primal Raid Bonus – Mega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch Bonus – While a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Shadow Jumpluff Catch Rates

      Catch Rates

      The base catch rate for Shadow Jumpluff in Pokémon GO is 15.28%, calculated for catching a Level 20 with no berries. Curved Great throw has a 34.47% chance to catch, and adding a Razz Berry raises that to 46.96%.

      CogConfigure
                NormalNiceGreatExcellent
                No Berry
                -15.28%17.36%22.01%26.41%
                Curve24.56%27.68%34.47%40.63%
                Razz BerryRazz Berry
                -22.01%24.87%31.13%36.87%
                Curve34.47%38.50%46.96%54.25%
                Silver Pinap BerrySilver Pinap Berry
                - 25.80%29.05%36.08%42.42%
                Curve39.78%44.20%53.27%60.87%
                Golden Razz BerryGolden Razz Berry
                - 33.93%37.91%46.29%53.54%
                Curve50.56%55.52%65.24%72.84%
                InfoMore information

                Catch probability with multiple throws

                In order to help Trainers understand their overall odds when catching Shadow Jumpluff, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

                To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

                Catch rate formula

                Pokémon GO catch rate formula can be expressed as follows:

                • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
                • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

                There are different multipliers that come into play when calculating catch rate.

                Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

                Catch rate multipliers

                The following table shows all the different catch rate multipliers in Pokémon GO:

                MultiplierAmount
                Razz Berry1.5
                Silver Pinap Berry1.8
                Golden Razz Berry2.5
                Curveball1.7
                Nice Throw1.15
                Great Throw1.5
                Excellent Throw1.85
                PokéBall1.0
                Premier Ball1.0
                Great Ball1.5
                Ultra Ball2.0
                Bronze medal1.1
                Silver medal1.2
                Gold medal1.3

                Shadow Jumpluff Pokédex entries

                Johto
                VersionsPokédex entry
                GoldOnce it catches the wind, it deft­ ly controls its cotton-puff spores to float, even around the world.
                SilverDrifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
                CrystalEven in the fierc­ est wind, it can control its fluff to make its way to any place in the world it wants.
                Ruby, SapphireJUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
                EmeraldJUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
                FireRedIt drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
                LeafGreenOnce it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
                Diamond, Pearl, Platinum, Black, White, Black 2, White 2Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
                HeartGoldOnce it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
                SoulSilverDrifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
                XBlown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
                YEven in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
                Omega Ruby, Alpha SapphireJumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.

                Shadow Jumpluff high resolution sprites

                Photobomb

                A list of high resolution Pokémon HOME sprites related to Shadow Jumpluff. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.