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Best Pokémon Raid Counters in Pokémon GO

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Best Hoppip Raid Counters in Pokémon GO

Raid Battles

Build your team to defeat Hoppip in Pokémon GO. Compare the strongest raid counters and their recommended attacks, explore weather boosts, and check catch CP before your next raid.

Best counter 👑

White Kyurem (White)White Kyurem
IceIce FangIceIce Burn
#1
Shadow Mamoswine (Shadow)Shadow Mamoswine
IcePowder SnowIceAvalanche
#2
Shadow Weavile (Shadow)Shadow Weavile
IceIce ShardIceAvalanche
#3
Mega Mewtwo Y (Mega Y)Mega Mewtwo Y
PsychicPsycho CutIceIce Beam
#4
Mega Rayquaza (Mega)Mega Rayquaza
FlyingAir SlashFlyingDragon Ascent
#5
Mega Mewtwo X (Mega X)Mega Mewtwo X
PsychicPsycho CutIceIce Beam
#6
Black Kyurem (Black)Black Kyurem
DragonDragon TailIceFreeze Shock
#7
50 of 50 matches
Page 1 of 3
Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
Data table
SS1.White Kyurem (White)White KyuremIceIce FangIceIce Burn113.21113.2114770.9033s
S2.Shadow Mamoswine (Shadow)Shadow MamoswineIcePowder SnowIceAvalanche96.2796.704993.1038s
3.Shadow Weavile (Shadow)Shadow WeavileIceIce ShardIceAvalanche93.2193.614872.4039s
A4.Mega Mewtwo Y (Mega Y)Mega Mewtwo YPsychicPsycho CutIceIce Beam91.5191.5110709.9040s
5.Mega Rayquaza (Mega)Mega RayquazaFlyingAir SlashFlyingDragon Ascent90.0690.0617773.3041s
6.Mega Mewtwo X (Mega X)Mega Mewtwo XPsychicPsycho CutIceIce Beam89.3289.328956.1041s
B7.Black Kyurem (Black)Black KyuremDragonDragon TailIceFreeze Shock86.8886.8811330.3043s
8.Galarian Standard Mode Darmanitan (Galarian Standard)Galarian Standard Mode DarmanitanIceIce FangIceAvalanche85.9985.995561.6043s
C9.BaxcaliburBaxcaliburIceIce FangIceAvalanche82.5782.579366.8045s
10.Shadow Mewtwo (Shadow)Shadow MewtwoPsychicPsycho CutIceIce Beam81.9281.926223.1045s
11.Mega Glalie (Mega)Mega GlalieIceFrost BreathIceAvalanche80.9780.976143.7045s
12.Shadow Mr. Rime (Shadow)Shadow Mr. RimeIceIce ShardIceTriple Axel80.7480.745411.9046s
13.MamoswineMamoswineIcePowder SnowIceAvalanche79.9180.214970.7046s
D14.Shadow Porygon-Z (Shadow)Shadow Porygon-ZNormalLock-OnIceBlizzard78.7978.794650.4047s
15.BlacephalonBlacephalonFireIncinerateFireMind Blown78.1978.196589.3047s
16.Mega Abomasnow (Mega)Mega AbomasnowIcePowder SnowIceWeather Ball78.0078.009908.7047s
17.WeavileWeavileIceIce ShardIceAvalanche77.1577.434835.6048s
18.GlaceonGlaceonIceFrost BreathIceAvalanche76.6176.616054.5048s
19.Shadow Reshiram (Shadow)Shadow ReshiramFireFire FangFireFusion Flare76.2176.2112256.1048s
20.Shadow Aurorus (Shadow)Shadow AurorusIcePowder SnowIceWeather Ball75.9976.544860.3048s
1–20 of 50
Page 1 of 3

Hoppip CP range from Raids

Hoppip can be caught with the following Combat Power after being defeated in Raids:

  • From 308 CP to 342 CP, with no weather boost
  • From 385 CP to 428 CP with Sunny and Windy weather boost

Estimated raid group size

Plan for roughly 1–2 Trainers with teams comparable to the leading counters.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

Hoppip weaknesses

Hoppip takes increased damage from:

  • IceIce256%
  • FlyingFlying160%
  • PoisonPoison160%
  • RockRock160%
  • FireFire160%

Hoppip takes reduced damage from:

  • GroundGround24.4%
  • GrassGrass39.1%
  • FightingFighting62.5%
  • WaterWater62.5%

Weather boosts for super-effective attacks

These weather conditions boost attacks that exploit the boss’s weaknesses. Use the weather setting above to compare your counters.

  • Sunny

    • FireFire
  • Windy

    • FlyingFlying
  • Snow

    • IceIce
  • Cloudy

    • PoisonPoison
  • Partly Cloudy

    • RockRock

Hoppip raid counters FAQ

How are raid counters ranked?

Counters are ranked by eDPS (effective damage per second), accounting for damage, survival and time spent rejoining. Scores average the boss’s modeled attacks. DPS measures damage per second; TDO estimates damage before fainting. The model uses six copies of an attacker to compare performance, which is not a legal team for Mega or Primal Pokémon.

Time to Win (TTW) and faint counts are estimates based on your selected settings, including friendship. Other factors, such as damage boosts from another Trainer’s Mega-Evolved Pokémon and connection delays, can change real battle results.

What do the ranking tiers mean?

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Tiers compare the up to 50 counters returned for the selected settings. Search filters that selection, not the entire Pokédex. No minimum CP filter is applied.

Which settings affect the results?

Defaults use Level 50 attackers, perfect IVs, no friendship or weather boost, no Party Power and 10 seconds to rejoin. Mega Level defaults to 4. Released Shadow, Mega and Primal Pokémon and legacy moves are included where eligible. Change the settings to reflect your team; the group estimate updates with the results.

Can weather also boost the raid boss?

Yes. Weather boosts attacks of matching types for both your Pokémon and the raid boss. The boss’s attack types determine which attacks receive the boost. A weather condition that helps your counters can also make the boss hit harder, so compare the rankings with the actual weather selected.

Estimated raid group size

The estimate combines the modeled Trainer requirements of the top 12 regular or Shadow counters and the top two Mega or Primal counters, weighted 75% and 25%. It is a rough comparison, not a simulation of your group.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

What does the asterisk beside a move mean?

An asterisk (*) marks a legacy move. A recommended moveset may rely on one, so check how to get it before investing in that Pokémon. It may require an event, an Elite TM or another special method. Some legacy moves cannot be learned with an Elite TM. Excluding legacy moves can change the recommended moveset and ranking.

How reliable are these counters to Hoppip?

These counters are very reliable for comparing attackers under the selected battle settings. These counters are calculated for Hoppip, using the boss’s stats and typing alongside each attacker’s stats and moves. The raid level and battle settings are shown so you can check the assumptions and compare alternatives. Scores estimate performance under those conditions; your Pokémon’s IVs, dodging and the boss’s attacks can affect the result of a real raid.

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