- 160.0%
Ghost
Psychic
- 62.5%
Fighting
Dark
Fairy
| Damage | 5 |
|---|---|
| Energy | 6 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.1s - 0.5s |
| Damage | 8 |
|---|---|
| Energy | 7 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 8.02 | 111.2 | 6.80 | ||
| 2. | 7.80 | 108.2 | 6.61 | ||
| 3. | 7.21 | 100.1 | 6.12 | ||
| 4. | 6.99 | 97.0 | 5.93 | ||
| 5. | 6.84 | 94.9 | 5.80 | ||
| 6. | 6.77 | 93.9 | 5.74 | ||
| 7. | 6.67 | 92.5 | 5.65 | ||
| 8. | 6.58 | 91.3 | 5.58 |
Furret has access to 2 Fast Attacks (Sucker Punch and Quick Attack), which cover Dark and Normal-type attacks. When using Quick Attack you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 5 |
|---|---|
| Energy | 6 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.1s - 0.5s |
| Damage | 8 |
|---|---|
| Energy | 7 |
| Damage | 10 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.5s - 0.8s |
| Damage | 5 |
|---|---|
| Energy | 8 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 8 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 8 | 7 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Furret has access to 5 Charge Attacks (Hyper Beam, Dig, Brick Break, Swift, and Trailblaze), which cover Normal, Ground, Fighting, and Grass-type attacks. When using Hyper Beam and Swift you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 150 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.5s - 3.8s |
| Damage | 150 |
|---|---|
| Energy | 80 |
| Damage | 100 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 4.5s |
| Damage window | 2.6s - 4.3s |
| Damage | 70 |
|---|---|
| Energy | 50 |
| Damage | 40 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.7s - 1.3s |
| Damage | 50 |
|---|---|
| Energy | 40 |
Brick Break has a 100.0% chance to:
| Damage | 65 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 2.2s - 2.8s |
| Damage | 55 |
|---|---|
| Energy | 35 |
| Damage | 65 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.2s - 1.9s |
| Damage | 65 |
|---|---|
| Energy | 45 |
Trailblaze has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 40 | 26.67 | 33 | - | 1.5s | 50 | 40 | - |
| 100 | 22.22 | 50 | - | 4.5s | 70 | 50 | - | |
| 150 | 37.50 | 100 | - | 4.0s | 150 | 80 | - | |
| 65 | 21.67 | 50 | - | 3.0s | 55 | 35 | - | |
| 65 | 32.50 | 50 | - | 2.0s | 65 | 45 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Brick Break has a 100.0% chance to:
Trailblaze has a 100.0% chance to:
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ground | ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Grass | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |