- 160.0%
Bug
Steel
Grass
Ice
- 62.5%
Rock
Fire
Water
Dragon
| Damage | 10 |
|---|---|
| Energy | 10 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.8s |
| Damage | 4 |
|---|---|
| Energy | 9 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 15.47 | 214.7 | 13.12 | ||
| 2. | 15.28 | 212.0 | 12.96 | ||
| 3. | 13.87 | 192.5 | 11.76 | ||
| 4. | 13.75 | 190.8 | 11.66 | ||
| 5. | 13.66 | 189.6 | 11.58 | ||
| 6. | 13.58 | 188.5 | 11.52 | ||
| 7. | 13.14 | 182.4 | 11.14 | ||
| 8. | 12.95 | 179.7 | 10.98 |
Shadow Hisuian Typhlosion has access to 2 Fast Attacks (Ember and Hex), which cover Fire and Ghost-type attacks. When using Ember and Hex you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 10 |
|---|---|
| Energy | 10 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.8s |
| Damage | 4 |
|---|---|
| Energy | 9 |
| Damage | 8 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 13 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 10 | 10.00 | 1.0s | 4 | 9 | - | |||
| 8 | 8.00 | 13 | 13.00 | 1.0s | 7 | 13 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Shadow Hisuian Typhlosion has access to 6 Charge Attacks (Shadow Ball, Fire Punch, Wild Charge, Night Shade, Overheat, and Frustration), which cover Ghost, Fire, Electric, and Normal-type attacks. When using Shadow Ball, Fire Punch, Night Shade, and Overheat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 100 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 2.4s - 2.8s |
| Damage | 100 |
|---|---|
| Energy | 50 |
| Damage | 50 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.3s - 1.7s |
| Damage | 60 |
|---|---|
| Energy | 40 |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.6s - 2.0s |
| Damage | 100 |
|---|---|
| Energy | 45 |
Wild Charge has a 100.0% chance to:
| Damage | 60 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 2.0s - 2.4s |
| Damage | 70 |
|---|---|
| Energy | 45 |
| Damage | 160 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 2.6s - 3.8s |
| Damage | 130 |
|---|---|
| Energy | 55 |
Overheat has a 100.0% chance to:
| Damage | 10 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.0s - 1.8s |
| Damage | 10 |
|---|---|
| Energy | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 60 | 24.00 | 50 | - | 2.5s | 70 | 45 | - | |
| 160 | 40.00 | 100 | - | 4.0s | 130 | 55 | - |
| 100 | 33.33 | 50 | - | 3.0s | 100 | 50 | - | |
| 90 | 36.00 | 50 | - | 2.5s | 100 | 45 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Wild Charge has a 100.0% chance to:
Overheat has a 100.0% chance to:
| Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |