- Overview
- Counters
- CP & IV
- PvP
- Moves
Omanyte learns 2 Fast Attacks (Mud Shot and Water Gun), covering Ground and Water-type damage. Water Gun get STAB, the same-type attack bonus, for ×1.2 damage.
Omanyte learns 5 Charged Attacks (Bubble Beam, Ancient Power, Rock Tomb, Brine, and Rock Blast), covering Water and Rock-type damage. Bubble Beam, Ancient Power, Rock Tomb, Brine, and Rock Blast get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 70 | 20.00 | 33 | 2.12 | 3.5s | 60 | 45 | - |
| 65 | 26.00 | 50 | 1.30 | 2.5s | 100 | 60 | - | |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 50 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 50 | 40 | - | |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 75 | 50 | - |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Bubble Beam has a 100.0% chance to:
Ancient Power has a 10.0% chance to:
Rock Tomb has a 100.0% chance to:
| 1. | 6.54 | 8.00 | 88.5 | ||
| 2. | 6.29 | 7.70 | 85.2 | ||
| 3. | 6.23 | 7.63 | 84.4 | ||
| 4. | 6.20 | 7.59 | 83.9 | ||
| 5. | 5.98 | 7.32 | 81.0 | ||
| 6. | 5.94 | 7.27 | 80.4 | ||
| 7. | 5.76 | 7.06 | 78.1 | ||
| 8. | 5.66 | 6.93 | 76.6 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.