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PvP move count calculator

Select a Pokémon to compare every Fast Attack and Charged Attack combination in Trainer Battles.

Loading moves…

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    Shadow Fletchinder (Shadow)

    Shadow Fletchinder

    Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.

    15 of 15 matches
    Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
    Shadow Fletchinder: Fast Attack counts to three consecutive Charged Attacks
    Fast Attacks needed
    FireEmberFireHeat Wave5555s
    FireEmberFlyingAerial Ace5555s
    FireEmberFlyingFly5555s
    FireEmberFireFlame Charge6656s
    FlyingPeckFireHeat Wave6656s
    FlyingPeckFlyingAerial Ace6656s
    FlyingPeckFlyingFly6656s
    FlyingPeckFireFlame Charge7667s
    FireEmberNormalFrustration8888s
    FlyingPeckNormalFrustration9999s
    SteelSteel WingFireHeat Wave9999s
    SteelSteel WingFlyingAerial Ace9999s
    SteelSteel WingFlyingFly9999s
    SteelSteel WingFireFlame Charge10101010s
    SteelSteel WingNormalFrustration14141414s
    1–15 of 15

    * Legacy move: availability may require an event or an Elite TM. Counts do not account for baiting or alternating Charged Attacks.