Top Brute Bonnet Counters in Pokémon GO Raids

Raid Battles

Brute Bonnet CP range from Raids

Brute Bonnet can be caught with the following Combat Power after being defeated in Raids:

  • From 1946 CP to 2031 CP, with no weather boost
  • From 2433 CP to 2539 CP with Sunny and Fog weather boost

Brute Bonnet weaknesses

Brute Bonnet type chart

When fighting Brute Bonnet, keep in mind the that Grass and Dark-type Pokémon are weak to Bug, Fairy, Fighting, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Dark, Electric, Ghost, Grass, Ground, Water, and Psychic-type moves.

Brute Bonnet takes increased damage from:Brute Bonnet takes increased damage from:
+156.0%
  • Bug
+60.0%
  • Fairy
  • Fighting
  • Fire
  • Flying
  • Ice
  • Poison
Brute Bonnet takes reduced damage from:Brute Bonnet takes reduced damage from:
-37.5%
  • Dark
  • Electric
  • Ghost
  • Grass
  • Ground
  • Water
-60.9%
  • Psychic

Best move-types and best weather for defeating Brute Bonnet

Move-typeUsage (%)Weather
Bug180.0%
  • rainRain
Fire82.0%
  • sunnySunny
Fighting48.0%
  • cloudyCloudy
Flying44.0%
  • windyWindy
Ice12.0%
  • snowSnow
Fairy10.0%
  • cloudyCloudy
Poison10.0%
  • cloudyCloudy
Steel8.0%
  • snowSnow
Dragon4.0%
  • windyWindy
Ghost2.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Brute Bonnet in Raid Battles. Whether you're looking for the best counters to take Brute Bonnet down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Brute Bonnet counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.