Kingambit Great, Ultra & Master League PvP Guide

See where Kingambit shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Kingambit takes increased damage from:Kingambit takes increased damage from:
+156.0%
  • FightingFighting
+60.0%
  • FireFire
  • GroundGround
Kingambit takes reduced damage from:Kingambit takes reduced damage from:
-37.5%
  • DarkDark
  • DragonDragon
  • FlyingFlying
  • GhostGhost
  • GrassGrass
  • IceIce
  • NormalNormal
  • RockRock
  • SteelSteel
-60.9%
  • PoisonPoison
-75.6%
  • PsychicPsychic

Kingambit in Great League

Great League League icon

Kingambit is ranked 268 out of 1143 Pokémon eligible for the Great League. Kingambit's best Great League moves are Metal Sound, Foul Play, and Iron Head. Kingambit's best IVs for the Great League are 0/15/13, available at level 15.5 and 1499 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 13STA
Level 15.5

CP

1499 CP

ATK

125 ATK

DEF

114 DEF

HP

125 HP

Best Moveset

Fast MoveSteelMetal Sound Fast Charge
Charged Move 1DarkFoul Play General
Charged Move 2SteelIron Head General

Compare All Kingambit PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
SteelMetal Claw Fast ChargeDarkDark Pulse General8s (8)100
SteelMetal Claw Fast ChargeSteelIron Head General8s (8)93
SteelMetal Claw Fast ChargeBugX-Scissor Spam / Bait6s (6)73
SteelMetal Claw Fast ChargeFightingFocus Blast Nuke11s (11)154
SteelMetal Claw Fast ChargeDarkFoul Play General6s (6)81
DarkSnarl Fast ChargeDarkDark Pulse General6s (4)84
DarkSnarl Fast ChargeSteelIron Head General6s (4)76
DarkSnarl Fast ChargeBugX-Scissor Spam / Bait6s (4)60
DarkSnarl Fast ChargeFightingFocus Blast Nuke9s (6)129
DarkSnarl Fast ChargeDarkFoul Play General6s (4)68
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Kingambit PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
SteelMetal Claw Fast Charge2.503.50571s
DarkSnarl Fast Charge1.674.335132s
SteelMetal Sound Fast Charge2.504.00581s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Kingambit PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingFocus Blast Nuke2.0015075
BugX-Scissor Spam / Bait1.636540
DarkFoul Play General1.636540
DarkDark Pulse General1.608050
SteelIron Head General1.407050

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Kingambit PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Kingambit PvP Guide: Great, Ultra & Master League | Pokémon GO