Annihilape's Fast Attacks Guide

Moves

Moves

Annihilape has access to 2 Fast Attacks (Low Kick and Counter), which cover Fighting-type attacks. When using Low Kick and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FightingLow KickDamage6Energy6Duration0.6s
Toggle more information for move: Low Kick
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage6
Energy6
Weather boost
  • cloudyCloudy
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage4
Energy5

Effects
Low Kick has no special effects.
See Low Kick details page ↗
FightingCounterDamage12Energy8Duration0.9s
Toggle more information for move: Counter
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage12
Energy8
Weather boost
  • cloudyCloudy
Duration0.9s
Damage window0.7s - 0.9s
Trainer Battles
Damage8
Energy7

Effects
Counter has no special effects.
See Counter details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1213.3388.890.9s87-
610.00610.000.6s45-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Annihilape's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

Annihilape's Charge Attacks Guide

Moves

Moves

Annihilape has access to 5 Charge Attacks (Ice Punch, Night Slash, Low Sweep, Shadow Ball, and Close Combat), which cover Ice, Dark, Fighting, and Ghost-type attacks. When using Low Sweep, Shadow Ball, and Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

IceIce PunchDamage50Energy33Duration1.9s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration1.9s
Damage window1.3s - 1.6s
Trainer Battles
Damage55
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
DarkNight SlashDamage50Energy33Duration2.2s
Toggle more information for move: Night Slash
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • fogFog
Duration2.2s
Damage window1.3s - 2.0s
Trainer Battles
Damage50
Energy35

Effects
Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 50.0%
See Night Slash details page ↗
FightingLow SweepDamage40Energy33Duration1.9s
Toggle more information for move: Low Sweep
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage40
Energy33
Weather boost
  • cloudyCloudy
Duration1.9s
Damage window1.3s - 1.6s
Trainer Battles
Damage40
Energy40

Effects
Low Sweep has no special effects.
See Low Sweep details page ↗
GhostShadow BallDamage100Energy50Duration3.0s
Toggle more information for move: Shadow Ball
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage100
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window2.4s - 2.8s
Trainer Battles
Damage100
Energy55

Effects
Shadow Ball has no special effects.
See Shadow Ball details page ↗
FightingClose CombatDamage100Energy100Duration2.3s
Toggle more information for move: Close Combat
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • cloudyCloudy
Duration2.3s
Damage window1.0s - 2.3s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Close Combat details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
10043.48100-2.3s10045-
5026.3233-1.9s5540-
4021.0533-1.9s4040-
Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 50.0%
5022.7333-2.2s5035-
10033.3350-3.0s10055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Night Slash has a 12.5% chance to:

  • Increase User's Attack by 50.0%
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Annihilape's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0