- Overview
- Counters
- CP & IV
- PvP
- Moves
Blastoise learns 3 Fast Attacks (Bite, Water Gun, and Rollout), covering Dark, Water, and Rock-type damage. Water Gun get STAB, the same-type attack bonus, for ×1.2 damage.
Blastoise learns 5 Charged Attacks (Flash Cannon, Ice Beam, Hydro Pump, Hydro Cannon, and Skull Bash), covering Steel, Ice, Water, and Normal-type damage. Hydro Pump and Hydro Cannon get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 40.00 | 100 | 1.00 | 2.5s | 110 | 65 | - | |
| 90 | 45.00 | 50 | 1.80 | 2.0s | 80 | 40 | - | |
| 135 | 38.57 | 100 | 1.35 | 3.5s | 130 | 75 | - | |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 90 | 55 | - | |
| 130 | 43.33 | 100 | 1.30 | 3.0s | 130 | 75 | - |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Skull Bash has a 100.0% chance to:
| 1. | 10.66 | 11.76 | 278.3 | ||
| 2. | 10.41 | 11.48 | 271.7 | ||
| 3. | 10.01 | 11.05 | 261.4 | ||
| 4. | 8.88 | 9.80 | 231.9 | ||
| 5. | 8.39 | 9.26 | 219.1 | ||
| 6. | 8.26 | 9.12 | 215.7 | ||
| 7. | 8.22 | 9.07 | 214.7 | ||
| 8. | 8.00 | 8.82 | 208.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.