Zamazenta in Trainer Battles

IV Chart

Looking to dominate your competition in Pokémon GO Trainer Battles? You'll want to make sure your Zamazenta has the right IVs for GO Battle League. We found the top IV combinations for each League in GO Battle League, helping you rise to the top of the ranks. Here are the best Zamazenta IVs for each League in Pokémon GO:

Great League League icon

Great League

  • 0ATK
  • 15DEF
  • 15STA
1497 CP @ Level 14.5
Ultra League icon

Ultra League

  • 2ATK
  • 15DEF
  • 15STA
2499 CP @ Level 24
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
4329 CP @ Level 50
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
NormalQuick Attack Fast Charge2.504.00581s
SteelMetal Claw Fast Charge2.503.50571s
DarkSnarl Fast Charge1.674.335132s
IceIce Fang Heavy Damage4.002.50851s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
FightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
FairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
1.8311060
DarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
1.567045
SteelIron Head General1.407050

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Moveset analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
NormalQuick Attack Fast ChargeSteelIron Head General7s (7)96
NormalQuick Attack Fast ChargeFairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
8s (8)143
NormalQuick Attack Fast ChargeFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
6s (6)127
NormalQuick Attack Fast ChargeDarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (6)87
SteelMetal Claw Fast ChargeSteelIron Head General8s (8)90
SteelMetal Claw Fast ChargeFairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
9s (9)136
SteelMetal Claw Fast ChargeFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
7s (7)121
SteelMetal Claw Fast ChargeDarkCrunch Spam / BaitDebuff
Special effectsSpecial

Crunch has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
7s (7)81
DarkSnarl Fast ChargeSteelIron Head General6s (4)80
DarkSnarl Fast ChargeFairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
8s (5)125
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Zamazenta PvP IVs rank checker

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