Top Morelull Counters in Pokémon GO Raids

Raid Battles

Morelull CP range from Raids

Morelull can be caught with the following Combat Power after being defeated in Raids:

  • From 545 CP to 590 CP, with no weather boost
  • From 681 CP to 738 CP with Sunny and Cloudy weather boost

Morelull weaknesses

Morelull type chart

When fighting Morelull, keep in mind the that Grass and Fairy-type Pokémon are weak to Poison, Fire, Flying, Ice, and Steel-type moves. They take reduced damage from Dark, Electric, Fighting, Grass, Ground, Water, and Dragon-type moves.

Morelull takes increased damage from:Morelull takes increased damage from:
+156.0%
  • Poison
+60.0%
  • Fire
  • Flying
  • Ice
  • Steel
Morelull takes reduced damage from:Morelull takes reduced damage from:
-37.5%
  • Dark
  • Electric
  • Fighting
  • Grass
  • Ground
  • Water
-60.9%
  • Dragon

Best move-types and best weather for defeating Morelull

Move-typeUsage (%)Weather
Poison198.0%
  • cloudyCloudy
Fire90.0%
  • sunnySunny
Flying40.0%
  • windyWindy
Steel30.0%
  • snowSnow
Ghost12.0%
  • fogFog
Ice10.0%
  • snowSnow
Bug8.0%
  • rainRain
Grass4.0%
  • sunnySunny
Electric2.0%
  • rainRain
Dark2.0%
  • fogFog
Fairy2.0%
  • cloudyCloudy
Fighting2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Morelull in Raid Battles. Whether you're looking for the best counters to take Morelull down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Morelull counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.