Best Araquanid Raid Counters

Raid Battles

Find the best counters for defeating Araquanid in Pokémon GO. This page shows the top 50 Araquanid raid counters, including moves, DPS, TDO, faints, and time to win.

Araquanid CP range from Raids

Araquanid can be caught with the following Combat Power after being defeated in Raids:

  • From 982 CP to 1044 CP, with no weather boost
  • From 1228 CP to 1305 CP with Rain weather boost

Araquanid weaknesses

Araquanid type chart

When fighting Araquanid, keep in mind the that Water and Bug-type Pokémon are weak to Electric, Flying, and Rock-type moves. They take reduced damage from Fighting, Ground, Ice, Steel, and Water-type moves.

Araquanid takes increased damage from:Araquanid takes increased damage from:
+60.0%
  • ElectricElectric
  • FlyingFlying
  • RockRock
Araquanid takes reduced damage from:Araquanid takes reduced damage from:
-37.5%
  • FightingFighting
  • GroundGround
  • IceIce
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Araquanid

Move-typeUsage (%)Weather
Flying136.0%
  • windyWindy
Electric132.0%
  • rainRain
Rock76.0%
  • partlyCloudyPartly Cloudy
Psychic20.0%
  • windyWindy
Dragon16.0%
  • windyWindy
Normal12.0%
  • partlyCloudyPartly Cloudy
Fairy4.0%
  • cloudyCloudy
Poison4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Araquanid in Raid Battles. Whether you're looking for the best counters to take Araquanid down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Araquanid counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.