Shadow Machoke Great, Ultra & Master League PvP Guide

See where Shadow Machoke shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Machoke takes increased damage from:Shadow Machoke takes increased damage from:
+60.0%
  • FairyFairy
  • FlyingFlying
  • PsychicPsychic
Shadow Machoke takes reduced damage from:Shadow Machoke takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • RockRock

Shadow Machoke in Great League

Great League League icon

Shadow Machoke is ranked 212 out of 1143 Pokémon eligible for the Great League. Shadow Machoke's best Great League moves are Karate Chop, Cross Chop, and Dynamic Punch. Shadow Machoke's best IVs for the Great League are 0/15/15, available at level 28 and 1498 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 28

CP

1498 CP

ATK

125 ATK

DEF

98 DEF

HP

144 HP

Best Moveset

Fast MoveFightingKarate Chop Fast Charge
Charged Move 1FightingCross Chop *General
Charged Move 2FightingDynamic Punch General

Compare All Shadow Machoke PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FightingLow Kick Fast ChargeFightingCross Chop *General5s (5)51
FightingLow Kick Fast ChargeFightingSubmission General7s (7)62
FightingLow Kick Fast ChargeFightingBrick Break Spam / BaitDebuff
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
5s (5)51
FightingLow Kick Fast ChargeFightingDynamic Punch General6s (6)77
FightingLow Kick Fast ChargeNormalFrustration Spam / Bait9s (9)41
FightingKarate Chop Fast ChargeFightingCross Chop *General4s (4)49
FightingKarate Chop Fast ChargeFightingSubmission General6s (6)59
FightingKarate Chop Fast ChargeFightingBrick Break Spam / BaitDebuff
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
5s (5)49
FightingKarate Chop Fast ChargeFightingDynamic Punch General5s (5)74
FightingKarate Chop Fast ChargeNormalFrustration Spam / Bait8s (8)37

Shadow Machoke PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
FightingLow Kick Fast Charge2.504.00581s
FightingKarate Chop Fast Charge2.504.50591s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Machoke PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingDynamic Punch General2.009045
FightingCross Chop *General1.575535
FightingBrick Break Spam / BaitDebuff
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.255040
FightingSubmission General1.206050
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Machoke PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Machoke PvP Guide: Great, Ultra & Master League | Pokémon GO