Shadow Quilladin Great, Ultra & Master League PvP Guide

See where Shadow Quilladin shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Quilladin takes increased damage from:Shadow Quilladin takes increased damage from:
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Shadow Quilladin takes reduced damage from:Shadow Quilladin takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater

Shadow Quilladin in Great League

Great League League icon

Shadow Quilladin is ranked 519 out of 1143 Pokémon eligible for the Great League. Shadow Quilladin's best Great League moves are Low Kick, Energy Ball, and Body Slam. Shadow Quilladin's best IVs for the Great League are 0/14/15, available at level 37.5 and 1499 CP.

Best IVs

  • 0ATK
  • 14DEF
  • 15STA
Level 37.5

CP

1499 CP

ATK

113 ATK

DEF

131 DEF

HP

132 HP

Best Moveset

Fast AttackFightingLow Kick Multipurpose
Charged Attack 1GrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
Charged Attack 2NormalBody Slam Spam / Bait

Compare All Shadow Quilladin PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FightingLow Kick MultipurposeNormalBody Slam Spam / Bait5s (5)45
FightingLow Kick MultipurposeSteelGyro Ball General7s (7)55
FightingLow Kick MultipurposeGrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (6)60
FightingLow Kick MultipurposeNormalFrustration Spam / Bait9s (9)36
GrassVine Whip Fast ChargeNormalBody Slam Spam / Bait5s (5)45
GrassVine Whip Fast ChargeSteelGyro Ball General7s (7)55
GrassVine Whip Fast ChargeGrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (6)60
GrassVine Whip Fast ChargeNormalFrustration Spam / Bait9s (9)36

Shadow Quilladin PvP Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
FightingLow Kick Multipurpose3.004.00681s
GrassVine Whip Fast Charge2.504.00581s

Fast attacks create energy when used, which can later be used to fire off a Charged Attack. Unlike Charged Attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Quilladin PvP Charged Attacks

Name
DPE 🔽
PWR
ENG
GrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.788045
NormalBody Slam Spam / Bait1.636540
SteelGyro Ball General1.608050
NormalFrustration Spam / Bait0.141070

Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charged Attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharged Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Quilladin PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Quilladin PvP Guide: Great, Ultra & Master League | Pokémon GO