Tornadus best moveset in Pokémon GO

Moves

Tornadus's best moveset in Pokémon GO is Air Slash and Grass Knot, with 15.42 damage per second, and it can deal 388.8 damage before Tornadus faints. This is true when battling in neutral weather.

Best moves for Tornadus are:
DPS15.42
TDO388.77
Score34.5
Boosted by
  • windy
  • sunny

All Tornadus movesets ranked

Here is a complete list of Tornadus movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FlyingAir Slash GrassGrass Knot 15.42388.834.5
      2.DarkBite GrassGrass Knot 15.23384.134.1
      3.FlyingAir Slash FlyingHurricane 14.88375.233.3
      4.DarkBite FlyingHurricane 14.74371.633.0
      5.FlyingAir Slash NormalHyper Beam 14.48365.132.4
      6.DarkBite NormalHyper Beam 14.34361.632.1
      7.FlyingAir Slash DarkDark Pulse 13.72345.930.7
      8.DarkBite DarkDark Pulse 13.56342.030.4

      Tornadus fast moves guide

      Moves

      Moves

      DarkBite6Damage4Energy
      Toggle more information for move: Bite
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage6
      Energy4
      Weather boost
      • fogFog
      Duration0.5s
      Damage window0.3s - 0.5s
      Trainer Battles
      Damage4
      Energy2

      Effects
      Bite has no special effects.
      See Bite details page ↗
      FlyingAir Slash14Damage10Energy
      Toggle more information for move: Air Slash
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage14
      Energy10
      Weather boost
      • windyWindy
      Duration1.2s
      Damage window1.0s - 1.2s
      Trainer Battles
      Damage9
      Energy9

      Effects
      Air Slash has no special effects.
      See Air Slash details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      1411.67108.331.2s993.003.002s
      612.0048.000.5s424.002.001s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Tornadus's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0

      Tornadus charge moves guide

      Moves

      Tornadus has access to 4 Charge moves (Hyper Beam, Dark Pulse, Hurricane, and Grass Knot), which cover Normal, Dark, Flying, and Grass-type attacks. When using Hurricane you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      NormalHyper Beam150Damage100Energy
      Toggle more information for move: Hyper Beam
      Type effectiveness chart
      • 62.5%
        • Rock
        • Steel
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage150
      Energy100
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration3.8s
      Damage window3.3s - 3.6s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Hyper Beam has no special effects.
      See Hyper Beam details page ↗
      DarkDark Pulse80Damage50Energy
      Toggle more information for move: Dark Pulse
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • fogFog
      Duration3.0s
      Damage window1.4s - 2.3s
      Trainer Battles
      Damage80
      Energy50

      Effects
      Dark Pulse has no special effects.
      See Dark Pulse details page ↗
      FlyingHurricane110Damage100Energy
      Toggle more information for move: Hurricane
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage110
      Energy100
      Weather boost
      • windyWindy
      Duration2.7s
      Damage window1.2s - 2.4s
      Trainer Battles
      Damage110
      Energy65

      Effects
      Hurricane has no special effects.
      See Hurricane details page ↗
      GrassGrass Knot90Damage50Energy
      Toggle more information for move: Grass Knot
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • sunnySunny
      Duration2.6s
      Damage window1.7s - 2.6s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Grass Knot has no special effects.
      See Grass Knot details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      8026.67501.603.0s80501.60
      9034.62501.802.6s90501.80
      11040.741001.692.7s110651.69
      15039.471001.883.8s150801.88

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      There are no Tornadus moves that have Special Effects in PvP.

      Tornadus's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
      Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0