Incarnate Forme Tornadus's Fast Attacks Guide

Moves

Moves

Incarnate Forme Tornadus has access to 2 Fast Attacks (Bite and Air Slash), which cover Dark and Flying-type attacks. When using Air Slash you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkBiteDamage6Energy4Duration0.5s
Toggle more information for move: Bite
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage6
Energy4
Weather boost
  • fogFog
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage4
Energy2

Effects
Bite has no special effects.
See Bite details page ↗
FlyingAir SlashDamage14Energy10Duration1.2s
Toggle more information for move: Air Slash
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage14
Energy10
Weather boost
  • windyWindy
Duration1.2s
Damage window1.0s - 1.2s
Trainer Battles
Damage9
Energy9

Effects
Air Slash has no special effects.
See Air Slash details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1411.67108.331.2s99-
612.0048.000.5s42-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Incarnate Forme Tornadus's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0

Incarnate Forme Tornadus's Charge Attacks Guide

Moves

Moves

Incarnate Forme Tornadus has access to 4 Charge Attacks (Hyper Beam, Dark Pulse, Hurricane, and Grass Knot), which cover Normal, Dark, Flying, and Grass-type attacks. When using Hurricane you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration3.8s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration3.8s
Damage window3.3s - 3.6s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
DarkDark PulseDamage80Energy50Duration3.0s
Toggle more information for move: Dark Pulse
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window1.4s - 2.3s
Trainer Battles
Damage80
Energy50

Effects
Dark Pulse has no special effects.
See Dark Pulse details page ↗
FlyingHurricaneDamage110Energy100Duration2.7s
Toggle more information for move: Hurricane
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage110
Energy100
Weather boost
  • windyWindy
Duration2.7s
Damage window1.2s - 2.4s
Trainer Battles
Damage110
Energy65

Effects
Hurricane has no special effects.
See Hurricane details page ↗
GrassGrass KnotDamage90Energy50Duration2.6s
Toggle more information for move: Grass Knot
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • WaterWater
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • SteelSteel
    • FireFire
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • sunnySunny
Duration2.6s
Damage window1.7s - 2.6s
Trainer Battles
Damage90
Energy50

Effects
Grass Knot has no special effects.
See Grass Knot details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
8026.6750-3.0s8050-
9034.6250-2.6s9050-
11040.74100-2.7s11065-
15039.47100-3.8s15080-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Incarnate Forme Tornadus moves that have Special Effects in PvP.

Incarnate Forme Tornadus's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0