Best Larvesta Raid Counters

Raid Battles

Find the best counters for defeating Larvesta in Pokémon GO. This page shows the top 50 Larvesta raid counters, including moves, DPS, TDO, faints, and time to win.

Larvesta CP range from Raids

Larvesta can be caught with the following Combat Power after being defeated in Raids:

  • From 800 CP to 855 CP, with no weather boost
  • From 1000 CP to 1069 CP with Rain and Sunny weather boost

Larvesta weaknesses

Larvesta type chart

When fighting Larvesta, keep in mind the that Bug and Fire-type Pokémon are weak to Rock, Flying, and Water-type moves. They take reduced damage from Bug, Fairy, Fighting, Ice, Steel, and Grass-type moves.

Larvesta takes increased damage from:Larvesta takes increased damage from:
+156.0%
  • RockRock
+60.0%
  • FlyingFlying
  • WaterWater
Larvesta takes reduced damage from:Larvesta takes reduced damage from:
-37.5%
  • BugBug
  • FairyFairy
  • FightingFighting
  • IceIce
  • SteelSteel
-60.9%
  • GrassGrass

Best move-types and best weather for defeating Larvesta

Move-typeUsage (%)Weather
Rock312.0%
  • partlyCloudyPartly Cloudy
Flying52.0%
  • windyWindy
Water20.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Bug4.0%
  • rainRain
Dragon4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Larvesta in Raid Battles. Whether you're looking for the best counters to take Larvesta down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Larvesta counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.