- Overview
- Counters
- CP & IV
- PvP
- Moves
Mienshao learns 3 Fast Attacks (Low Kick, Poison Jab, and Force Palm), covering Fighting and Poison-type damage. Low Kick and Force Palm get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 10.00 | 16 | 16.00 | 1.0s | 13 | 10 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 6 | 8 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Mienshao learns 6 Charged Attacks (Stone Edge, Brick Break, Grass Knot, Drain Punch, Blaze Kick, and Brutal Swing), covering Rock, Fighting, Grass, Fire, and Dark-type damage. Brick Break and Drain Punch get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 40 | 40.00 | 33 | 1.21 | 1.0s | 60 | 35 | - | |
| 40 | 26.67 | 33 | 1.21 | 1.5s | 50 | 40 | - |
| 65 | 32.50 | 33 | 1.97 | 2.0s | 55 | 35 | - | |
| 50 | 20.00 | 33 | 1.52 | 2.5s | 40 | 40 | - |
| 90 | 36.00 | 50 | 1.80 | 2.5s | 90 | 50 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 55 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Brick Break has a 100.0% chance to:
Drain Punch has a 100.0% chance to:
| 1. | 12.30 | 14.58 | 193.4 | ||
| 2. | 12.22 | 14.49 | 192.2 | ||
| 3. | 11.81 | 14.00 | 185.8 | ||
| 4. | 11.41 | 13.52 | 179.4 | ||
| 5. | 11.36 | 13.47 | 178.7 | ||
| 6. | 11.31 | 13.41 | 177.9 | ||
| 7. | 11.18 | 13.25 | 175.8 | ||
| 8. | 11.05 | 13.09 | 173.7 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.