Galarian Stunfisk Great, Ultra & Master League PvP Guide

See where Galarian Stunfisk shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Galarian Stunfisk takes increased damage from:Galarian Stunfisk takes increased damage from:
+60.0%
  • FightingFighting
  • FireFire
  • GroundGround
  • WaterWater
Galarian Stunfisk takes reduced damage from:Galarian Stunfisk takes reduced damage from:
-37.5%
  • BugBug
  • DragonDragon
  • FairyFairy
  • FlyingFlying
  • NormalNormal
  • PsychicPsychic
  • SteelSteel
-60.9%
  • ElectricElectric
  • RockRock
-75.6%
  • PoisonPoison

Galarian Stunfisk in Great League

Great League League icon

Galarian Stunfisk is ranked 69 out of 1143 Pokémon eligible for the Great League. Galarian Stunfisk's best Great League moves are Mud Shot, Rock Slide, and Earthquake. Galarian Stunfisk's best IVs for the Great League are 0/13/14, available at level 27 and 1499 CP.

Best IVs

  • 0ATK
  • 13DEF
  • 14STA
Level 27

CP

1499 CP

ATK

99 ATK

DEF

127 DEF

HP

176 HP

Best Moveset

Fast MoveGroundMud Shot Fast Charge
Charged Move 1RockRock Slide General
Charged Move 2GroundEarthquake Nuke

Compare All Galarian Stunfisk PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GroundMud Shot Fast ChargeGroundEarthquake Nuke8s (8)77
GroundMud Shot Fast ChargeSteelFlash Cannon Nuke8s (8)72
GroundMud Shot Fast ChargeRockRock Slide General5s (5)44
GroundMud Shot Fast ChargeWaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
4s (4)25
SteelMetal Claw Fast ChargeGroundEarthquake Nuke10s (10)91
SteelMetal Claw Fast ChargeSteelFlash Cannon Nuke10s (10)86
SteelMetal Claw Fast ChargeRockRock Slide General7s (7)53
SteelMetal Claw Fast ChargeWaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
5s (5)32

Galarian Stunfisk PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GroundMud Shot Fast Charge1.504.50391s
SteelMetal Claw Fast Charge2.503.50571s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Galarian Stunfisk PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GroundEarthquake Nuke1.8512065
SteelFlash Cannon Nuke1.6911065
RockRock Slide General1.677545
WaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
1.003535

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Galarian Stunfisk PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Galarian Stunfisk PvP Guide: Great, Ultra & Master League | Pokémon GO