Cinccino's Fast Attacks Guide

Moves

Moves

Cinccino has access to 2 Fast Attacks (Pound and Charm), which cover Normal and Fairy-type attacks. When using Pound you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalPoundDamage7Energy6Duration0.6s
Toggle more information for move: Pound
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage7
Energy6
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.6s
Damage window0.3s - 0.5s
Trainer Battles
Damage4
Energy4

Effects
Pound has no special effects.
See Pound details page ↗
FairyCharmDamage20Energy11Duration1.5s
Toggle more information for move: Charm
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • DragonDragon
    • DarkDark
  • 62.5%
    • PoisonPoison
    • SteelSteel
    • FireFire
Gym and Raid Battles
Damage20
Energy11
Weather boost
  • cloudyCloudy
Duration1.5s
Damage window0.9s - 1.2s
Trainer Battles
Damage15
Energy6

Effects
Charm has no special effects.
See Charm details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
2013.33117.331.5s156-
711.67610.000.6s44-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Cinccino's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0

Cinccino's Charge Attacks Guide

Moves

Moves

Cinccino has access to 3 Charge Attacks (Hyper Beam, Aqua Tail, and Thunderbolt), which cover Normal, Water, and Electric-type attacks. When using Hyper Beam you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration3.8s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration3.8s
Damage window3.3s - 3.6s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
WaterAqua TailDamage50Energy33Duration1.9s
Toggle more information for move: Aqua Tail
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • rainRain
Duration1.9s
Damage window1.2s - 1.6s
Trainer Battles
Damage55
Energy35

Effects
Aqua Tail has no special effects.
See Aqua Tail details page ↗
ElectricThunderboltDamage80Energy50Duration2.5s
Toggle more information for move: Thunderbolt
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • rainRain
Duration2.5s
Damage window1.8s - 2.3s
Trainer Battles
Damage90
Energy55

Effects
Thunderbolt has no special effects.
See Thunderbolt details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5026.3233-1.9s5535-
15039.47100-3.8s15080-
8032.0050-2.5s9055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Cinccino moves that have Special Effects in PvP.

Cinccino's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0