Best Cinccino Raid Counters

Raid Battles

Find the best counters for defeating Cinccino in Pokémon GO. Here are the top 100 Cinccino counters, including moves, DPS, TDO, faints, and time to win.

Cinccino CP range from Raids

Cinccino can be caught with the following Combat Power after being defeated in Raids:

  • From 1213 CP to 1281 CP, with no weather boost
  • From 1517 CP to 1601 CP with Partly Cloudy weather boost

Cinccino weaknesses

Cinccino type chart

When fighting Cinccino, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Cinccino takes increased damage from:Cinccino takes increased damage from:
+60.0%
  • Fighting
Cinccino takes reduced damage from:Cinccino takes reduced damage from:
-60.9%
  • Ghost

Best move-types and best weather for defeating Cinccino

Move-typeUsage (%)Weather
Fighting283.3%
  • cloudyCloudy
Psychic33.3%
  • windyWindy
Dragon23.3%
  • windyWindy
Steel16.7%
  • snowSnow
Electric10.0%
  • rainRain
Flying6.7%
  • windyWindy
Dark6.7%
  • fogFog
Fire6.7%
  • sunnySunny
Bug3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy
Normal3.3%
  • partlyCloudyPartly Cloudy
Ice3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Cinccino in Raid Battles. Whether you're looking for the best counters to take Cinccino down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Cinccino counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.