- Overview
- Counters
- CP & IV
- PvP
- Moves
Shadow Venipede learns 2 Fast Attacks (Bug Bite and Poison Sting), covering Bug and Poison-type damage. Bug Bite and Poison Sting get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 10.00 | 6 | 12.00 | 0.5s | 4 | 3 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 4 | 9 | - | |||
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Shadow Venipede learns 4 Charged Attacks (Sludge Bomb, Signal Beam, Gyro Ball, and Frustration), covering Poison, Bug, Steel, and Normal-type damage. Sludge Bomb and Signal Beam get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 85 | 24.29 | 50 | 1.70 | 3.5s | 80 | 50 | - | |
| 75 | 25.00 | 50 | 1.50 | 3.0s | 75 | 55 | - |
| 85 | 34.00 | 50 | 1.70 | 2.5s | 80 | 50 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Signal Beam has a 20.0% chance to:
| 1. | 3.49 | 4.98 | 29.1 | ||
| 2. | 3.32 | 4.73 | 27.6 | ||
| 3. | 3.22 | 4.59 | 26.8 | ||
| 4. | 3.07 | 4.38 | 25.6 | ||
| 5. | 2.91 | 4.15 | 24.2 | ||
| 6. | 2.81 | 4.01 | 23.4 | ||
| 7. | 0 | 0.10 | 0 | ||
| 8. | 0 | 0.10 | 0 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.