Heatran Great, Ultra & Master League PvP Guide

See where Heatran shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Heatran takes increased damage from:Heatran takes increased damage from:
+156.0%
  • GroundGround
+60.0%
  • FightingFighting
  • WaterWater
Heatran takes reduced damage from:Heatran takes reduced damage from:
-37.5%
  • DragonDragon
  • FlyingFlying
  • NormalNormal
  • PsychicPsychic
-60.9%
  • BugBug
  • FairyFairy
  • GrassGrass
  • IceIce
  • PoisonPoison
  • SteelSteel

Heatran in Great League

Great League League icon

Heatran is ranked 637 out of 1143 Pokémon eligible for the Great League. Heatran's best Great League moves are Fire Spin, Magma Storm, and Earth Power. Heatran's best IVs for the Great League are 0/10/14, available at level 15 and 1498 CP.

Best IVs

  • 0ATK
  • 10DEF
  • 14STA
Level 15

CP

1498 CP

ATK

129 ATK

DEF

115 DEF

HP

115 HP

Best Moveset

Fast MoveFireFire Spin Heavy Damage
Charged Move 1FireMagma Storm *Spam / Bait
Charged Move 2GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%

Compare All Heatran PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
BugBug Bite MultipurposeFireFlamethrower General10s (19)146
BugBug Bite MultipurposeRockStone Edge Nuke10s (19)141
BugBug Bite MultipurposeSteelIron Head General9s (17)123
BugBug Bite MultipurposeFireFire Blast Nuke14s (27)220
BugBug Bite MultipurposeGroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
9s (17)127
BugBug Bite MultipurposeFireMagma Storm *Spam / Bait7s (14)106
FireFire Spin Heavy DamageFireFlamethrower General9s (6)133
FireFire Spin Heavy DamageRockStone Edge Nuke9s (6)127
FireFire Spin Heavy DamageSteelIron Head General8s (5)111
FireFire Spin Heavy DamageFireFire Blast Nuke12s (8)200
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Heatran PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
BugBug Bite Multipurpose4.003.00431s
FireFire Spin Heavy Damage3.673.3311102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Heatran PvP Charged Moves

Name
DPE 🔽
PWR
ENG
RockStone Edge Nuke1.8210055
GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.809050
FireFire Blast Nuke1.7514080
FireFlamethrower General1.649055
FireMagma Storm *Spam / Bait1.636540
SteelIron Head General1.407050

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Heatran PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Heatran PvP Guide: Great, Ultra & Master League | Pokémon GO