Electivire's Fast Attacks Guide

Moves

Moves

Electivire has access to 2 Fast Attacks (Thunder Shock and Low Kick), which cover Electric and Fighting-type attacks. When using Thunder Shock you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

ElectricThunder ShockDamage5Energy8Duration0.6s
Toggle more information for move: Thunder Shock
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage5
Energy8
Weather boost
  • rainRain
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage3
Energy9

Effects
Thunder Shock has no special effects.
See Thunder Shock details page ↗
FightingLow KickDamage6Energy6Duration0.6s
Toggle more information for move: Low Kick
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage6
Energy6
Weather boost
  • cloudyCloudy
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage4
Energy5

Effects
Low Kick has no special effects.
See Low Kick details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
610.00610.000.6s45-
58.33813.330.6s39-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Electivire's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

Electivire's Charge Attacks Guide

Moves

Moves

Electivire has access to 5 Charge Attacks (Flamethrower, Ice Punch, Thunder Punch, Thunder, and Wild Charge), which cover Fire, Ice, and Electric-type attacks. When using Thunder Punch, Thunder, and Wild Charge you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FireFlamethrower *Damage70Energy50Duration2.2s
Toggle more information for move: Flamethrower
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • sunnySunny
Duration2.2s
Damage window1.5s - 1.7s
Trainer Battles
Damage90
Energy55

Effects
Flamethrower has no special effects.
See Flamethrower details page ↗
IceIce PunchDamage50Energy33Duration1.9s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration1.9s
Damage window1.3s - 1.6s
Trainer Battles
Damage55
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
ElectricThunder PunchDamage45Energy33Duration1.8s
Toggle more information for move: Thunder Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage45
Energy33
Weather boost
  • rainRain
Duration1.8s
Damage window1.7s - 1.6s
Trainer Battles
Damage55
Energy40

Effects
Thunder Punch has no special effects.
See Thunder Punch details page ↗
ElectricThunderDamage100Energy100Duration2.4s
Toggle more information for move: Thunder
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • rainRain
Duration2.4s
Damage window1.2s - 2.2s
Trainer Battles
Damage100
Energy60

Effects
Thunder has no special effects.
See Thunder details page ↗
ElectricWild ChargeDamage90Energy50Duration2.6s
Toggle more information for move: Wild Charge
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • rainRain
Duration2.6s
Damage window1.7s - 2.1s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Wild Charge details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
7031.8250-2.2s9055-
5026.3233-1.9s5540-
10041.67100-2.4s10060-
4525.0033-1.8s5540-
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
9034.6250-2.6s10045-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Electivire's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0