Lucario Great, Ultra & Master League PvP Guide

See where Lucario shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Lucario takes increased damage from:Lucario takes increased damage from:
+60.0%
  • FightingFighting
  • FireFire
  • GroundGround
Lucario takes reduced damage from:Lucario takes reduced damage from:
-37.5%
  • DarkDark
  • DragonDragon
  • GrassGrass
  • IceIce
  • NormalNormal
  • SteelSteel
-60.9%
  • BugBug
  • PoisonPoison
  • RockRock

Lucario in Great League

Great League League icon

Lucario is ranked 354 out of 1143 Pokémon eligible for the Great League. Lucario's best Great League moves are Force Palm, Aura Sphere, and Shadow Ball. Lucario's best IVs for the Great League are 0/10/15, available at level 21 and 1500 CP.

Best IVs

  • 0ATK
  • 10DEF
  • 15STA
Level 21

CP

1500 CP

ATK

144 ATK

DEF

94 DEF

HP

114 HP

Best Moveset

Fast MoveFightingForce Palm *Multipurpose
Charged Move 1FightingAura Sphere General
Charged Move 2GhostShadow Ball General

Compare All Lucario PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
SteelBullet Punch GeneralSteelFlash Cannon Nuke10s (10)148
SteelBullet Punch GeneralGhostShadow Ball General8s (8)114
SteelBullet Punch GeneralElectricThunder Punch Spam / Bait6s (6)78
SteelBullet Punch GeneralFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
7s (7)122
SteelBullet Punch GeneralSteelMeteor Mash General7s (7)122
SteelBullet Punch GeneralFireBlaze Kick Spam / Bait6s (6)78
SteelBullet Punch GeneralFightingPower-Up Punch Spam / BaitBoost
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
5s (5)50
SteelBullet Punch GeneralFightingAura Sphere General6s (6)102
FightingCounter MultipurposeSteelFlash Cannon Nuke11s (11)167
FightingCounter MultipurposeGhostShadow Ball General9s (9)128
1 of 3

Lucario PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
SteelBullet Punch General3.503.50771s
FightingCounter Multipurpose4.003.00861s
FightingForce Palm *Multipurpose4.333.3313102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Lucario PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
SteelMeteor Mash General2.2210045
GhostShadow Ball General2.0010050
FightingAura Sphere General2.008040
SteelFlash Cannon Nuke1.6911065
ElectricThunder Punch Spam / Bait1.506040
FireBlaze Kick Spam / Bait1.506040
FightingPower-Up Punch Spam / BaitBoost
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
0.572035

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Lucario PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Lucario PvP Guide: Great, Ultra & Master League | Pokémon GO