Best Lopunny Raid Counters

Raid Battles

Find the best counters for defeating Lopunny in Pokémon GO. Here are the top 100 Lopunny counters, including moves, DPS, TDO, faints, and time to win.

Lopunny CP range from Raids

Lopunny can be caught with the following Combat Power after being defeated in Raids:

  • From 1112 CP to 1177 CP, with no weather boost
  • From 1391 CP to 1471 CP with Partly Cloudy weather boost

Lopunny weaknesses

Lopunny type chart

When fighting Lopunny, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Lopunny takes increased damage from:Lopunny takes increased damage from:
+60.0%
  • Fighting
Lopunny takes reduced damage from:Lopunny takes reduced damage from:
-60.9%
  • Ghost

Best move-types and best weather for defeating Lopunny

Move-typeUsage (%)Weather
Fighting290.0%
  • cloudyCloudy
Dragon26.7%
  • windyWindy
Psychic23.3%
  • windyWindy
Steel16.7%
  • snowSnow
Electric10.0%
  • rainRain
Flying6.7%
  • windyWindy
Dark6.7%
  • fogFog
Fire6.7%
  • sunnySunny
Bug3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy
Normal3.3%
  • partlyCloudyPartly Cloudy
Ice3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Lopunny in Raid Battles. Whether you're looking for the best counters to take Lopunny down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Lopunny counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.