- Overview
- Counters
- CP & IV
- PvP
- Moves
Lopunny learns 3 Fast Attacks (Low Kick, Pound, and Double Kick), covering Fighting and Normal-type damage. Pound get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 10.00 | 13 | 13.00 | 1.0s | 8 | 12 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 6 | 8 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 4 | 4 | - | |||
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Lopunny learns 6 Charged Attacks (Hyper Beam, Shadow Ball, Thunder Punch, Fire Punch, Focus Blast, and Triple Axel), covering Normal, Ghost, Electric, Fire, Fighting, and Ice-type damage. Hyper Beam get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 75 | - | |
| 150 | 37.50 | 100 | 1.50 | 4.0s | 150 | 80 | - | |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 60 | 30.00 | 33 | 1.82 | 2.0s | 60 | 45 | - |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Triple Axel has a 100.0% chance to:
| 1. | 8.66 | 9.75 | 190.4 | ||
| 2. | 8.39 | 9.45 | 184.5 | ||
| 3. | 8.04 | 9.05 | 176.7 | ||
| 4. | 7.99 | 8.99 | 175.6 | ||
| 5. | 7.71 | 8.68 | 169.6 | ||
| 6. | 7.62 | 8.58 | 167.5 | ||
| 7. | 7.51 | 8.46 | 165.1 | ||
| 8. | 7.46 | 8.40 | 164.0 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.