Ambipom's Fast Attacks Guide

Moves

Moves

Ambipom has access to 2 Fast Attacks (Scratch and Astonish), which cover Normal and Ghost-type attacks. When using Scratch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalScratchDamage6Energy4Duration0.5s
Toggle more information for move: Scratch
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage6
Energy4
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage4
Energy2

Effects
Scratch has no special effects.
See Scratch details page ↗
GhostAstonishDamage7Energy13Duration1.0s
Toggle more information for move: Astonish
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage7
Energy13
Weather boost
  • fogFog
Duration1.0s
Damage window0.6s - 0.9s
Trainer Battles
Damage12
Energy10

Effects
Astonish has no special effects.
See Astonish details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
77.001313.001.0s1210-
612.0048.000.5s42-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Ambipom's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0

Ambipom's Charge Attacks Guide

Moves

Moves

Ambipom has access to 3 Charge Attacks (Hyper Beam, Aerial Ace, and Low Sweep), which cover Normal, Flying, and Fighting-type attacks. When using Hyper Beam you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration4.0s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration4.0s
Damage window3.5s - 3.8s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
FlyingAerial AceDamage55Energy33Duration2.5s
Toggle more information for move: Aerial Ace
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage55
Energy33
Weather boost
  • windyWindy
Duration2.5s
Damage window2.0s - 2.3s
Trainer Battles
Damage55
Energy40

Effects
Aerial Ace has no special effects.
See Aerial Ace details page ↗
FightingLow SweepDamage40Energy33Duration2.0s
Toggle more information for move: Low Sweep
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage40
Energy33
Weather boost
  • cloudyCloudy
Duration2.0s
Damage window1.4s - 1.8s
Trainer Battles
Damage40
Energy40

Effects
Low Sweep has no special effects.
See Low Sweep details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5522.0033-2.5s5540-
15037.50100-4.0s15080-
4020.0033-2.0s4040-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Ambipom moves that have Special Effects in PvP.

Ambipom's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6