Buizel's Fast Attacks Guide

Moves

Moves

Buizel has access to 2 Fast Attacks (Quick Attack and Water Gun), which cover Normal and Water-type attacks. When using Water Gun you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalQuick AttackDamage8Energy10Duration0.8s
Toggle more information for move: Quick Attack
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage8
Energy10
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.8s
Damage window0.3s - 0.6s
Trainer Battles
Damage5
Energy8

Effects
Quick Attack has no special effects.
See Quick Attack details page ↗
WaterWater GunDamage5Energy5Duration0.5s
Toggle more information for move: Water Gun
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • rainRain
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Water Gun has no special effects.
See Water Gun details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
810.001012.500.8s58-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Buizel's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

Buizel's Charge Attacks Guide

Moves

Moves

Buizel has access to 3 Charge Attacks (Aqua Jet, Water Pulse, and Swift), which cover Water and Normal-type attacks. When using Aqua Jet and Water Pulse you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

WaterAqua JetDamage45Energy33Duration2.6s
Toggle more information for move: Aqua Jet
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage45
Energy33
Weather boost
  • rainRain
Duration2.6s
Damage window1.7s - 2.1s
Trainer Battles
Damage45
Energy45

Effects
Aqua Jet has no special effects.
See Aqua Jet details page ↗
WaterWater PulseDamage70Energy50Duration3.2s
Toggle more information for move: Water Pulse
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • rainRain
Duration3.2s
Damage window2.2s - 2.9s
Trainer Battles
Damage80
Energy55

Effects
Water Pulse has no special effects.
See Water Pulse details page ↗
NormalSwiftDamage60Energy50Duration2.8s
Toggle more information for move: Swift
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage60
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.8s
Damage window2.0s - 2.6s
Trainer Battles
Damage60
Energy55

Effects
Swift has no special effects.
See Swift details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
4517.3133-2.6s4545-
6021.4350-2.8s6055-
7021.8850-3.2s8055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Buizel moves that have Special Effects in PvP.

Buizel's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0