Mega Latias Pokémon GO PvP Guide: IVs, Moveset & Rankings

IV Chart
Little Cup icon

Little Cup

  • 14ATK
  • 14DEF
  • 15STA
500 CPLevel 4

Mega Latias Little Cup PvP Analysis (Best IVs & Moves)

No ranking information is available for Mega Latias in the Little Cup. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Best IVs14/14/15
Max CP500 CP
Great League League icon

Great League

  • 0ATK
  • 15DEF
  • 15STA
1499 CPLevel 11.5

Mega Latias Great League PvP Analysis (Best IVs & Moves)

No ranking information is available for Mega Latias in the Great League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Best IVs0/15/15
Max CP1499 CP
Ultra League icon

Ultra League

  • 3ATK
  • 14DEF
  • 15STA
2499 CPLevel 19

Mega Latias Ultra League PvP Analysis (Best IVs & Moves)

No ranking information is available for Mega Latias in the Ultra League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Best IVs3/14/15
Max CP2499 CP
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
5428 CPLevel 50

Mega Latias Master League PvP Analysis (Best IVs & Moves)

No ranking information is available for Mega Latias in the Master League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Best IVs15/15/15
Max CP5428 CP
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
DragonDragon Breath Multipurpose3.004.00341s
PsychicZen Headbutt Low quality2.672.00862s
FairyCharm Heavy Damage4.002.671282s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
FightingAura Sphere General2.008040
PsychicMist Ball *NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
2.0012060
DragonOutrage General1.8311060
ElectricThunder Nuke1.6710060
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Best PvP Moveset Analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DragonDragon Breath MultipurposeElectricThunder Nuke8s (15)140
DragonDragon Breath MultipurposePsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
7s (14)127
DragonDragon Breath MultipurposeDragonOutrage General8s (15)166
DragonDragon Breath MultipurposeFightingAura Sphere General5s (10)105
DragonDragon Breath MultipurposePsychicMist Ball *NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
8s (15)175
PsychicZen Headbutt Low qualityElectricThunder Nuke15s (10)169
PsychicZen Headbutt Low qualityPsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
15s (10)154
PsychicZen Headbutt Low qualityDragonOutrage General15s (10)195
PsychicZen Headbutt Low qualityFightingAura Sphere General11s (7)124
PsychicZen Headbutt Low qualityPsychicMist Ball *NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
15s (10)204
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