Best Shadow Absol Raid Counters

Raid Battles

Find the best counters for defeating Shadow Absol in Pokémon GO. Here are the top 100 Shadow Absol counters, including moves, DPS, TDO, faints, and time to win.

Shadow Absol CP range from Raids

Shadow Absol can be caught with the following Combat Power after being defeated in Raids:

  • From 1312 CP to 1443 CP, with no weather boost
  • From 1640 CP to 1805 CP with Fog weather boost

Shadow Absol weaknesses

Shadow Absol type chart

When fighting Shadow Absol, keep in mind the that Dark-type Pokémon are weak to Bug, Fairy, and Fighting-type moves. They take reduced damage from Dark, Ghost, and Psychic-type moves.

Shadow Absol takes increased damage from:Shadow Absol takes increased damage from:
+60.0%
  • Bug
  • Fairy
  • Fighting
Shadow Absol takes reduced damage from:Shadow Absol takes reduced damage from:
-37.5%
  • Dark
  • Ghost
-60.9%
  • Psychic

Best move-types and best weather for defeating Shadow Absol

Move-typeUsage (%)Weather
Fighting233.3%
  • cloudyCloudy
Bug56.7%
  • rainRain
Fairy50.0%
  • cloudyCloudy
Dragon13.3%
  • windyWindy
Steel10.0%
  • snowSnow
Electric10.0%
  • rainRain
Grass6.7%
  • sunnySunny
Normal6.7%
  • partlyCloudyPartly Cloudy
Flying3.3%
  • windyWindy
Psychic3.3%
  • windyWindy
Poison3.3%
  • cloudyCloudy
Ice3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Absol in Raid Battles. Whether you're looking for the best counters to take Shadow Absol down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Absol counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.