Numel's Fast Attacks Guide

Moves

Moves

Numel has access to 2 Fast Attacks (Ember and Tackle), which cover Fire and Normal-type attacks. When using Ember you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FireEmberDamage10Energy10Duration1.0s
Toggle more information for move: Ember
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage10
Energy10
Weather boost
  • sunnySunny
Duration1.0s
Damage window0.6s - 0.8s
Trainer Battles
Damage7
Energy6

Effects
Ember has no special effects.
See Ember details page ↗
NormalTackleDamage5Energy5Duration0.5s
Toggle more information for move: Tackle
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Tackle has no special effects.
See Tackle details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001010.001.0s76-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Numel's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

Numel's Charge Attacks Guide

Moves

Moves

Numel has access to 3 Charge Attacks (Heat Wave, Bulldoze, and Stomp), which cover Fire, Ground, and Normal-type attacks. When using Heat Wave and Bulldoze you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FireHeat WaveDamage95Energy100Duration3.0s
Toggle more information for move: Heat Wave
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage95
Energy100
Weather boost
  • sunnySunny
Duration3.0s
Damage window1.7s - 2.8s
Trainer Battles
Damage95
Energy75

Effects
Heat Wave has no special effects.
See Heat Wave details page ↗
GroundBulldozeDamage80Energy50Duration3.5s
Toggle more information for move: Bulldoze
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • sunnySunny
Duration3.5s
Damage window2.6s - 3.1s
Trainer Battles
Damage80
Energy60

Effects
Bulldoze has no special effects.
See Bulldoze details page ↗
NormalStompDamage55Energy50Duration1.7s
Toggle more information for move: Stomp
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage55
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration1.7s
Damage window1.1s - 1.5s
Trainer Battles
Damage55
Energy40

Effects
Stomp has no special effects.
See Stomp details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
8022.8650-3.5s8060-
9531.67100-3.0s9575-
5532.3550-1.7s5540-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Numel moves that have Special Effects in PvP.

Numel's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0